<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Solution: WebGL: Unity 2021 Websocket-native Runtime Error]]></title><description><![CDATA[<p dir="auto">Hi,</p>
<p dir="auto">after encountering this error i found this solution:</p>
<p dir="auto"><a href="https://stackoverflow.com/questions/70411564/unity-webgl-throws-error-referenceerror-runtime-is-not-defined" rel="nofollow ugc">https://stackoverflow.com/questions/70411564/unity-webgl-throws-error-referenceerror-runtime-is-not-defined</a></p>
<pre><code>in websocket-native.jslib:

change Runtime.dynCall('vi', action, [id]);
for
Module['dynCall_vi'](action, id);
</code></pre>
]]></description><link>https://forums.getbraincloud.com/topic/160/solution-webgl-unity-2021-websocket-native-runtime-error</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 07:11:55 GMT</lastBuildDate><atom:link href="https://forums.getbraincloud.com/topic/160.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 05 Oct 2022 09:54:54 GMT</pubDate><ttl>60</ttl></channel></rss>