<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to implement &quot;loot boxes&quot;]]></title><description><![CDATA[<p dir="auto">Is there an easy way to support loot boxes with braincloud?</p>
]]></description><link>https://forums.getbraincloud.com/topic/224/how-to-implement-loot-boxes</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 16:55:50 GMT</lastBuildDate><atom:link href="https://forums.getbraincloud.com/topic/224.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 11 Aug 2024 18:00:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to implement &quot;loot boxes&quot; on Tue, 13 Aug 2024 18:40:44 GMT]]></title><description><![CDATA[<p dir="auto">brainCloud doesn't directly support loot boxes currently...  Though of course the Item Catalog and User Items services give you the building blocks to construct your own system in cloud code.</p>
<p dir="auto">To implement such a system, you would:</p>
<ul>
<li>use Global Entities or Unowned Custom Entities to represent the collection of loot box templates</li>
<li>construct your JSON with the rules (percentages, etc.) for constructing the loot box</li>
<li>then write a cloud code script that when run - performs the work to award the user the relevant items</li>
</ul>
<p dir="auto">Note - there are future plans to add such a feature to brainCloud - but it isn't scheduled yet. I'll add your +1 !</p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/post/709</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/709</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Tue, 13 Aug 2024 18:40:44 GMT</pubDate></item></channel></rss>