<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Important: Unity 2019.X on mobile devices]]></title><description><![CDATA[<p dir="auto">Hi folks,</p>
<p dir="auto">We've discovered what looks to be a pretty significant issue with using brainCloud for large packet requests on IOS devices. (edit: removed mention of Android as we have confirmed that it does not occur on Android devices).</p>
<p dir="auto">The issue appears to be limited to Unity 2019.X.</p>
<p dir="auto">More info here - <a href="https://getbraincloud.com/apidocs/warning-unity-2019-x-ios-issues/" rel="nofollow ugc">https://getbraincloud.com/apidocs/warning-unity-2019-x-ios-issues/</a></p>
<p dir="auto">We are constructing a minimal test app so that Unity can easily repro this issue (i.e. trying to take brainCloud out-of-the-test loop) - and then we'll submit the defect to Unity directly.</p>
<p dir="auto">We'll keep you posted.</p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/topic/25/important-unity-2019-x-on-mobile-devices</link><generator>RSS for Node</generator><lastBuildDate>Tue, 08 Sep 2026 15:19:04 GMT</lastBuildDate><atom:link href="https://forums.getbraincloud.com/topic/25.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 17 Jun 2019 17:42:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Mon, 25 Oct 2021 06:48:50 GMT]]></title><description><![CDATA[<p dir="auto">It's really useful post,[url=<a href="https://www.latestdatabase.com/" rel="nofollow ugc">https://www.latestdatabase.com/</a>]Buy Email Database[/url]<br />
thanks for sharing your information See more details....</p>
]]></description><link>https://forums.getbraincloud.com/post/421</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/421</guid><dc:creator><![CDATA[sumi sumi]]></dc:creator><pubDate>Mon, 25 Oct 2021 06:48:50 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Sat, 20 Jul 2019 22:53:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/steve-jones" aria-label="Profile: Steve-Jones">@<bdi>Steve-Jones</bdi></a><br />
That's awesome to hear!</p>
]]></description><link>https://forums.getbraincloud.com/post/146</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/146</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Sat, 20 Jul 2019 22:53:23 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Thu, 18 Jul 2019 18:28:49 GMT]]></title><description><![CDATA[<p dir="auto">In Unity version 2019.3.0a8 the issue seems confirmed fixed.  Happy coding!</p>
]]></description><link>https://forums.getbraincloud.com/post/145</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/145</guid><dc:creator><![CDATA[Steve Jones]]></dc:creator><pubDate>Thu, 18 Jul 2019 18:28:49 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Thu, 18 Jul 2019 17:52:05 GMT]]></title><description><![CDATA[<p dir="auto">Good news folks. Unity is now claiming this issue fixed in 2019.3.</p>
<p dir="auto">We're haven't confirmed it yet - but this sounds hopeful.</p>
<p dir="auto"><img src="/assets/uploads/files/1563472318436-2019-07-18_13-49-58.png" alt="2019-07-18_13-49-58.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.getbraincloud.com/post/144</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/144</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Thu, 18 Jul 2019 17:52:05 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Mon, 08 Jul 2019 15:57:24 GMT]]></title><description><![CDATA[<p dir="auto">I noticed our <a href="http://UnityWebRequest.mm" rel="nofollow ugc">UnityWebRequest.mm</a> file is different. Do we still need the @synchronized fix?</p>
<p dir="auto"><img src="/assets/uploads/files/1562601431756-screen-shot-2019-07-08-at-10.53.30-am.png" alt="Screen Shot 2019-07-08 at 10.53.30 AM.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.getbraincloud.com/post/139</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/139</guid><dc:creator><![CDATA[Chris Brown]]></dc:creator><pubDate>Mon, 08 Jul 2019 15:57:24 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 20:14:52 GMT]]></title><description><![CDATA[<p dir="auto">Thank you for confirming this and further explaining the solution.<br />
Congratulations on 4.1!</p>
<p dir="auto">Omar.</p>
]]></description><link>https://forums.getbraincloud.com/post/122</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/122</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Tue, 25 Jun 2019 20:14:52 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 19:16:49 GMT]]></title><description><![CDATA[<p dir="auto">Confirmed.</p>
<p dir="auto">After every unity build to Xcode Project,</p>
<p dir="auto"><code>@synchronized (self) </code> needs to be wrap the contents of <code>writeMoreBody</code>  function.</p>
<p dir="auto">From within the Xcode project file <code>Classes/Unity/UnityWebRequest.mm</code><img src="/assets/uploads/files/1561490206519-screen-shot-2019-06-25-at-3.16.06-pm.png" alt="Screen Shot 2019-06-25 at 3.16.06 PM.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.getbraincloud.com/post/121</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/121</guid><dc:creator><![CDATA[Steve Jones]]></dc:creator><pubDate>Tue, 25 Jun 2019 19:16:49 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 18:51:55 GMT]]></title><description><![CDATA[<p dir="auto">That <em>might</em> work for individual apps.</p>
<p dir="auto">I believe that's a patch to the Trampoline code that Unity generates.</p>
<p dir="auto">Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).</p>
<p dir="auto">That said, it might be a short-term fix for someone how needs to release on 2019 now!</p>
<p dir="auto">(I'll see if I can get a dev to try the fix and test to see if it works for us).</p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/post/120</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/120</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Tue, 25 Jun 2019 18:51:55 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 17:22:13 GMT]]></title><description><![CDATA[<p dir="auto">This comment was posted on the issue tracker. Could this help?</p>
<p dir="auto"><img src="https://i.imgur.com/sWgSNR6.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.getbraincloud.com/post/119</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/119</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Tue, 25 Jun 2019 17:22:13 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 12:48:11 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Omar!</p>
<p dir="auto">Folks please click and add your +1 to this issue!</p>
<p dir="auto"><a href="https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples" rel="nofollow ugc">https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples</a></p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/post/115</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/115</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Tue, 25 Jun 2019 12:48:11 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 25 Jun 2019 03:14:29 GMT]]></title><description><![CDATA[<p dir="auto">I found it in the issue tracker, for those who want to vote on it:</p>
<p dir="auto"><a href="https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples" rel="nofollow ugc">https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples</a></p>
]]></description><link>https://forums.getbraincloud.com/post/112</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/112</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Tue, 25 Jun 2019 03:14:29 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Fri, 21 Jun 2019 19:11:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/omar-alzayed" aria-label="Profile: Omar-Alzayed">@<bdi>Omar-Alzayed</bdi></a> We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.</p>
]]></description><link>https://forums.getbraincloud.com/post/107</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/107</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Fri, 21 Jun 2019 19:11:47 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Fri, 21 Jun 2019 17:15:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/steve-jones" aria-label="Profile: Steve-Jones">@<bdi>Steve-Jones</bdi></a> said in <a href="/post/84">Important: Unity 2019.X on mobile devices</a>:</p>
<blockquote>
<p dir="auto">Bug Information :  1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples</p>
</blockquote>
<p dir="auto">Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?</p>
]]></description><link>https://forums.getbraincloud.com/post/104</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/104</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Fri, 21 Jun 2019 17:15:02 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Fri, 21 Jun 2019 13:30:24 GMT]]></title><description><![CDATA[<p dir="auto">Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.</p>
<p dir="auto">No ETA of course - but good to have the official recognition - hopefully a fix will come soon!</p>
]]></description><link>https://forums.getbraincloud.com/post/103</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/103</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Fri, 21 Jun 2019 13:30:24 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Wed, 19 Jun 2019 16:43:44 GMT]]></title><description><![CDATA[<p dir="auto">Hi <a class="plugin-mentions-user plugin-mentions-a" href="/user/chris-brown" aria-label="Profile: Chris-Brown">@<bdi>Chris-Brown</bdi></a>,</p>
<p dir="auto">Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.</p>
<p dir="auto">It can't hurt to ensure that that issue is getting lots of attention in the forum.</p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/post/94</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/94</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Wed, 19 Jun 2019 16:43:44 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Wed, 19 Jun 2019 16:16:40 GMT]]></title><description><![CDATA[<p dir="auto">Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.</p>
]]></description><link>https://forums.getbraincloud.com/post/93</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/93</guid><dc:creator><![CDATA[Chris Brown]]></dc:creator><pubDate>Wed, 19 Jun 2019 16:16:40 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Wed, 19 Jun 2019 00:35:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/omar-alzayed" aria-label="Profile: Omar-Alzayed">@<bdi>Omar-Alzayed</bdi></a> - yeah, I'd think seriously about downgrading if I were you.</p>
<p dir="auto">We've only seen one Unity rep acknowledge the issue - with no indication of when (or for what stream) a fix might come.</p>
<p dir="auto">And this issue is frankly huge. We haven't figured out any way to work around it.</p>
<p dir="auto"><em>We obviously wouldn't recommend anyone release a Unity app on iOS until this fixed!</em></p>
]]></description><link>https://forums.getbraincloud.com/post/90</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/90</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Wed, 19 Jun 2019 00:35:22 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 18 Jun 2019 21:22:28 GMT]]></title><description><![CDATA[<p dir="auto">So it appears I could have saved a week's worth of work by getting us to downgrade to '18 <img src="https://forums.getbraincloud.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=e5a95e8ae9c" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /><br />
I've added my voice to the issue in the Unity forum, and we'll keep an eye out for a time-frame. Since we intend to enter early-access next month, might just have to downgrade.</p>
<p dir="auto">Thanks for the update!</p>
<p dir="auto">Omar.</p>
]]></description><link>https://forums.getbraincloud.com/post/87</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/87</guid><dc:creator><![CDATA[Omar Alzayed]]></dc:creator><pubDate>Tue, 18 Jun 2019 21:22:28 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 18 Jun 2019 16:29:22 GMT]]></title><description><![CDATA[<p dir="auto">Good news?</p>
<p dir="auto">Looks like Unity is aware of the defect (and working on a fix)...</p>
<p dir="auto"><img src="/assets/uploads/files/1560875318513-2019-06-18_12-28-15.png" alt="2019-06-18_12-28-15.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">From discussion here - <a href="https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/" rel="nofollow ugc">https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/</a></p>
<p dir="auto">Paul.</p>
]]></description><link>https://forums.getbraincloud.com/post/85</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/85</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Tue, 18 Jun 2019 16:29:22 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Tue, 18 Jun 2019 15:56:08 GMT]]></title><description><![CDATA[<p dir="auto">Just an update.  A bug report has been submitted to Unity regarding the UnityWebRequest usage on iOS devices on the Unity 2019 engine.</p>
<p dir="auto">Bug Information :  1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples</p>
<p dir="auto">Zipped Project : <a href="https://www.dropbox.com/s/ccybrg3tirpud0u/iosWebRequestFailures.zip" rel="nofollow ugc">https://www.dropbox.com/s/ccybrg3tirpud0u/iosWebRequestFailures.zip</a></p>
<p dir="auto">To Repro:</p>
<ul>
<li>Networking Error observed on iOS devices.  Run Example from Editor, Tests will commence immediately.  UnityWebRequests of varying sizes ~100b, ~1200b, ~8000b, ~21000b and ~48000b are sent multiple times during the tests.  The messages are sent to an echo endpoint, in order to confirm proposed send, and processed server data.</li>
<li>Logs are outputed to the screen, as well as the console for larger error packets.</li>
<li>All tests pass on Editor.</li>
<li>Build for iOS.</li>
<li>Open Xcode, Autosign the app, and build for device.</li>
<li>Tests fail at inconsistent moments in running tests.</li>
<li>Close the app, Re-run tests.  Observe different failure conditions. Repeat.</li>
</ul>
<p dir="auto">Observed errors. No error, or data response returned. (0b response)<br />
Observed errors. Corrupt data sent. (misaligned data)<br />
Observed errors. Corrupt data sent, varying response from server (different sized response, shorter and larger response size)<br />
Observed errors. CRITICAL networking error, where NO MORE network traffic is processed. (need to hard close the app for Network traffic to occur again)</p>
]]></description><link>https://forums.getbraincloud.com/post/84</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/84</guid><dc:creator><![CDATA[Steve Jones]]></dc:creator><pubDate>Tue, 18 Jun 2019 15:56:08 GMT</pubDate></item><item><title><![CDATA[Reply to Important: Unity 2019.X on mobile devices on Mon, 17 Jun 2019 19:01:16 GMT]]></title><description><![CDATA[<p dir="auto">Update - we suspect that this is the same problem:</p>
<p dir="auto"><a href="https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/" rel="nofollow ugc">https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/</a></p>
]]></description><link>https://forums.getbraincloud.com/post/82</link><guid isPermaLink="true">https://forums.getbraincloud.com/post/82</guid><dc:creator><![CDATA[Paul Winterhalder]]></dc:creator><pubDate>Mon, 17 Jun 2019 19:01:16 GMT</pubDate></item></channel></rss>