<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The Unreal Engine Bootcamp Suggests Storing The Secret Key In The Game Files]]></title><description><![CDATA[<p dir="auto">I know it's just a tutorial to help us get started, but I'm wondering what is the recommended place to store the secret key so that the game can access it if needed but the client can't? What I was doing before with playfab never needed the secret key in the client code so I had it as an Environment Variable on my PC so I could call Admin API's without the need of keeping the secret string around in my code base.</p>
]]></description><link>https://forums.getbraincloud.com/topic/345/the-unreal-engine-bootcamp-suggests-storing-the-secret-key-in-the-game-files</link><generator>RSS for Node</generator><lastBuildDate>Wed, 29 Apr 2026 19:35:20 GMT</lastBuildDate><atom:link href="https://forums.getbraincloud.com/topic/345.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 29 Apr 2026 16:43:39 GMT</pubDate><ttl>60</ttl></channel></rss>