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Brad Hester

@Brad Hester
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Recent Best Controversial

    The Unreal Engine Bootcamp Suggests Storing The Secret Key In The Game Files
  • B Brad Hester

    Hey @greggoryaddison
    Just adding some more info here that relates more to the Unreal Engine. We use one of the .ini files in your Config folder to store the ID/Secret. Currently we use the DefaultEngine.ini but imagine you could use any/create your own. We then access that value in code using a 'UCLASS(config = Engine, defaultconfig)' class, with UPROPERTY(Config, EditAnywhere) for the ID/Secret.

    During the build process, make sure you have 'bEncryptIniFiles' enabled in your DefaultGame.ini, we also have the value enabled in our DefaultCrypto.ini file too. There will also be an EncryptionKey value in the DefaultCrypto.ini file. When UE4 builds your packaged game, it will then use that encrytion key to obfuscate your .ini files - so even if someone had access to the package and the Unreal Engine - they would only get to the point were they would need that EncrytionKey to go any further.


  • brainCloud 5.3 is live! Do you like the updated UI?
  • B Brad Hester

    @Paul-Winterhalder I will send a video to you, as it contains some private user data for the example, thanks!


  • brainCloud 5.3 is live! Do you like the updated UI?
  • B Brad Hester

    I have noticed when using the sorting options in User Browser->Credentials->Sort by Type, that the list seems to not sort if there are more credentials that the page. It looks like it isn't clearing out some of the listed credentials when sorting and the list of 'Anonymous' seems to grow.

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