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brainCloud Forums
N

noah

@noah
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Recent Best Controversial

    SYS_CREATE_DIVISION_SET_CONFIG limit problem
  • N noah

    In our cloud code, we have logic to divide users by dividing divisionset buckets to solve problems that BrainCloud does not support.

    The problem is using 10 divisionsets.
    Maximum number of configs exist. Cannot create new Division set config.
    A problem occurs.

    I would like to contact you to remove this restriction.

    AppId : 15389 (dev+)
    AppId : 15538 (dev+)
    AppId : 15387 (live+)

    we are using 3 paid environments and not all apps should experience this limitation.


  • Discount rate for virtual items
  • N noah

    Applying a discount rate for virtual items requires a custom script. While this implementation is feasible,
    the problem with this approach is that it doesn't rely on the Purchase API.
    We need a feature that allows users to input a discount rate in the item catalog and then reduce the price of the item based on that discount rate.
    I need a scenario where I can purchase discounted items from the item catalog via purchase.


  • Field access restriction inquiry
  • N noah

    hi @Paul-Winterhalder
    We check for authentication based on BrainCloud's userId:sessionId on the server. Required to detect logout of an existing session when one user logs in from a different device. This is to enable immediate duplicate login exposure.This is the only checkable field at this point.


  • Improving inventory inefficiencies
  • N noah

    hi. @JasonL
    This is somewhat different from what I had in mind.
    While bundling and using it is a viable option,
    it differs somewhat from the goal of "dynamically distributing a single item at once."
    Bundles require pre-composition and require version control. Furthermore, the actual disbursement only occurs after the bundle is opened.
    A function like AwardUserItem (multi defIds) is required.


  • Anonymous Login Cumulative Reasons
  • N noah

    We're using ExternalAuth,
    and extending the session through Reconnect in scenarios where the session is disconnected.
    The problem is that anonymous logins continue to accumulate in Credentials.
    Is this the intended behavior?

    4730b108-caf3-4bdd-8899-5e8b3da69fc1-image.png


  • Improving inventory inefficiencies
  • N noah

    hi, @JasonL any update?


  • Field access restriction inquiry
  • N noah

    hi. @JasonL

    Thank you for your reply.
    I thought it was a JavaScript object, so I used Object.Assign({}, session), JSON.Parse(JSON.stringify(session)).
    I tried to copy the object and use it, but since it's a reference to a Java object, it didn't work as intended.
    Please help me retrieve the necessary data.


  • Field access restriction inquiry
  • N noah

    We use the S2S script to check whether the player's session is valid based on the sessionId and profileId sent from the client.

    GetSessionForSessionIdAndProfileId

    We use this function, and when accessing the returned field,

    the isLoggedOut field, we receive a Java access restriction error.

    We use this function closely in an S2S environment and check the session for every API call, so we need to use this field to determine whether the session has been invalidated (logged out, etc.).

    If there is no problem, please allow access to that field.


  • live conversion inquiry
  • N noah

    We subscribed to the dev plus plan.
    Go live with your project! When you press the button, a rate plan conversion window will appear.

    In the case of go live, I would like to inquire whether it is provided starting from the lite rate.

    8dc28b42-d39d-4a03-bd52-e6a6697ba64f-image.png
    55e0e16b-6d3f-4262-8e04-241a5b278126-image.png


  • Are there plans to support Storekit 2 receipt verification?
  • N noah

    StoreKit2 needs immediate support.


  • Improving inventory inefficiencies
  • N noah

    Hello.

    I'd like to ask about some inefficiencies in the user inventory.

    1. Item rewards should be called individually, not in bulk.
    2. To find items based on their 'defId' within the inventory, a full search is required.

    For itemCatalogs, which can only hold one item, we need to check if the item exists in the user's inventory before issuing the reward.
    The problem is that it only supports itemId-based verification.

    Furthermore, since there's no bulk-based reward payment system, rewards must be paid out individually. However, setting up approximately 100 to 200 items initially...

    results in inefficient code.

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