Hi,
Trying prove out a workflow for my game, having authenticated in the Unity editor anomymously, using the BrainCloudWrapper, I try to get a list of groups that this user is a member of using the following code.
_bc.GroupService.GetMyGroups((response, cbObject) => {
Debug.LogFormat("GetMyGroups returned: {0}", cbObject);
}, failureCallback);
but it never returns anything, neither the success nor the failure callback is called, no errors I can see on the server logs in the portal, nothing, it's like the request has just disappeared into the ether. I tried "ReadGroup" on a known group ID too, same thing. I have created a group and added the anonymous user to that group by profileId.
Any ideas what I'm doing wrong?
Paul