Hi, i found that leaderboard versions increase by 2 for every tournament period i created. Is this behaviour at least consistent?
R
Ralph
@Ralph
Posts
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Hi,
after encountering this error i found this solution:
in websocket-native.jslib: change Runtime.dynCall('vi', action, [id]); for Module['dynCall_vi'](action, id);
Adhoc leaderboard version increases by 2.
Solution: WebGL: Unity 2021 Websocket-native Runtime Error