BCClient doesn't seem to compile. Any suggestions?
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Source\BCClientPlugin\Public\ServiceName.h(5,26): note: in implicit copy constructor for 'ServiceName' first required here
1>class BCCLIENTPLUGIN_API ServiceName
1> ^
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Source\BCClientPlugin\Public\ServiceName.h(5,7): note: due to 'ServiceName' being dllexported
1>class BCCLIENTPLUGIN_API ServiceName
1> ^
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Intermediate\Build\Win64\x64\UnrealEditor\Development\BCClientPlugin\Definitions.h(393,28): note: expanded from macro 'BCCLIENTPLUGIN_API'
1>#define BCCLIENTPLUGIN_API DLLEXPORT
Also, your install readme makes no sense. It says this:
Installation
- Open your Unreal Project's root folder (where the *.uproject file is)
- Open the Plugins folder, or create it if it does not exist
- Copy the BCClient folder into the Plugins folder
- If your project is NOT Blueprint only, be sure to regenerate your code project files
HOWEVER:
Firstly, there is no BCClient folder. The only BCClient folder is located in the /source/ folder which will throw an error because you don't have the plugin installed, so please update your readme files, because they are extremely difficult to follow. I'm so frustrated with wasting 3 days trying to get this source to build, that I'm about to give up.
Thanks.