thx, that should work for the player, but what if I want to look at all the matches that happened from the server or as a developer?
I guess I can use the global statistic? then I can omit saving the match history for the player, the player can query the global statistic and filter the matches that they played in?
tlim
Posts
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My game is similar to team fight tactics, I have a dedicated server in multiplay with brain cloud S2S and player accounts, I would like to have a match history like this https://tactics.tools/player/ru/Nettlemidge/RU1
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Hi, I am wondering what is the recommended way to store match history so it can be viewed and filtered in the portal as well
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Oh, server can use client API
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thx for your help! I am actually using unity's matchmaking and multiplay, can I know which S2S api to use to query the player details?
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Hi, if I have a dedicated server that the (client)players joins for a match, if the client logs in with Client API Authenticate on their machine and I assume the client will send their profile id to the server.
Then, how can the server get the user name of all the client that are connected with their profile ids? -
Match history
Match history
Match history
Dedicated server getting all player's username
Dedicated server getting all player's username
Dedicated server getting all player's username
[Unity] BrainCloud 5.4.1 is reporting error in an empty project