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Ulrika Hjälmgården

@Ulrika Hjälmgården
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Recent Best Controversial

    Setting up segment integration
  • U Ulrika Hjälmgården

    I figured it out. Segment has a Legacy - Project source type, using that worked.


  • Setting up segment integration
  • U Ulrika Hjälmgården

    Hello!
    I want to forward BrainCloud's analytics data to Google analytics, and I wanted to use the Segment integration to do that. I found this guide: http://help.getbraincloud.com/en/articles/1885691-how-do-i-use-braincloud-analytics
    However, Segment wants me to set up a "source", and they only let you choose from a list of predefined choices. BrainCloud is not on the list, so I'm unsure how to proceed.
    I'm guessing Segment's dashboard has changed since the guide was written. Any help would be appreciated!


  • Unity asset bundles
  • U Ulrika Hjälmgården

    Hi!
    I'm wondering if I can use BrainCloud to distribute Unity asset bundles to players? If so, how would I go about that? I can't seem to find any way to host files.


  • Limit to API calls within cloud script?
  • U Ulrika Hjälmgården

    @Paul-Winterhalder That's very helpful, thanks! I was thinking about updating 5-10 user entities in one go, so it seems my estimation wasn't half bad!


  • Limit to API calls within cloud script?
  • U Ulrika Hjälmgården

    Hi! Just a quick question:
    I'm writing a cloud script for updating user entities in bulk from my client, and I'm wondering if there is a limit to how many API calls (updateEntity) I can do within this script?
    Even if there isn't a limit, I'd welcome suggestions about what would be a sensible limit to impose on myself 🙂


  • Timeouts?
  • U Ulrika Hjälmgården

    Thanks guys! I figured it would be ridiculous if I had to do timeout checks and retries myself 🙂


  • Timeouts?
  • U Ulrika Hjälmgården

    Hello!
    I work on a game made with Unity, and I have a general question about server requests and lost connections. If I make a call such as:

    _bc.EntityService.GetEntitiesByType(entityType,
                    (string response, object cbObject) =>
                    {
                        Debug.Log("SUCCESS");
                    },
                    (int statusCode, int reasonCode, string statusMessage, object cbObject) =>
                    {
                        Debug.Log("FAIL");
                    });
    

    What happens if the user lost connection before getting a response back? Do I get the fail callback? If so, after how long?

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