Hi Jongdae,
Great questions!
Before I answer them, though - heads up that we have an update to LiveOps campaigns coming next week. It provides a great analytics screen for campaigns, so you can see how they are impacting player engagement, monetization, retention, etc.
That said, you are pointing out some additional caps that we'll want to address quickly:
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The management APIs for campaigns are following in a future release - but we can see about getting some APIs that specifically target updating the custom JSON for campaigns and scenarios. I'm going to see if I can slip that into next week's release.
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Right now campaign enrollment is only triggered upon login. We're planning to add an optional "trigger": true flag ot the getMyCampaigns() call, though - which would allow games to make that call periodically (i.e., after the player finishes a "match," perhaps), as makes sense on a per-game basis. Longer-term, we are considering adding an RTT channel that clients could listen to to be notified of when a new campaign launches...
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Feature maturity - with the 6.0.1 update that we're releasing, the feature is mature enough to build upon. We'll continue to extend it, but we can do so without invalidating the foundation we have built.
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Cross-environment campaign management - we'll be adding some features to allow easy importing / exporting of campaigns between environments. Plus the S2S management api will help too... All coming this fall!
I hope that helps,
Paul.
