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    Paul Winterhalder

    @Paul Winterhalder

    brainCloud

    brainCloud Product Manager

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    Website getbraincloud.com Location Ottawa, ON

    Paul Winterhalder Follow
    bitHeads brainCloud Global Moderator administrators

    Best posts made by Paul Winterhalder

    • So - our forums are up! What do you think?

      It's been a while - but we've finally added a proper forum for the brainCloud development community.

      We don't do this lightly. Although we're a small team - focused, direct support is important to us - which is why our direct chat forums have been in place since day 1 of brainCloud's launch.

      That said, especially in the past six months or so, the call for community forums has become deafening - and as our community of developers is rapidly growing, we're realizing that enabling the community to help support itself (in addition to our crack support team) has its appeal! (We're Canadian, not dumb!)

      After a long search, we decided upon NodeBB for our forum software solution. The software is modern, nimble, and fast - with a clean look-and-feel. We were also able to integrate it with our Portal logins - so you don't need two accounts to participate (that was important to us). As a bonus, NodeBB is also built in Canada! (We honestly didn't realize that until just a few days ago!)

      Now that we've got our forums in place, we're hoping that you all will visit often and contribute! It's too clean and tidy now - come on in and mess it up!

      Feedback welcome!

      Cheers!

      Paul.

      posted in General
      Paul Winterhalder
      Paul Winterhalder
    • RE: Important: Unity 2019.X on mobile devices

      Update - we suspect that this is the same problem:

      https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • Important: Unity 2019.X on mobile devices

      Hi folks,

      We've discovered what looks to be a pretty significant issue with using brainCloud for large packet requests on IOS devices. (edit: removed mention of Android as we have confirmed that it does not occur on Android devices).

      The issue appears to be limited to Unity 2019.X.

      More info here - https://getbraincloud.com/apidocs/warning-unity-2019-x-ios-issues/

      We are constructing a minimal test app so that Unity can easily repro this issue (i.e. trying to take brainCloud out-of-the-test loop) - and then we'll submit the defect to Unity directly.

      We'll keep you posted.

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud 4.5.5 release coming soon...

      Hi folks,

      Our planned 4.6 release was getting too big - so we're splitting it into 4.55 and 4.6.

      The 4.55 release should arrive within the next 30 days.

      The big headliner feature is at long last, brainCloud will support Amazon In-app Purchases !

      There are also a bunch of useful API additions. Check out the details on our Roadmap.

      The bad news is that Cloud Code Folder are still planned for 4.6 - which is going to be a bit longer. That said, we're working hard to get it right!

      Cheers,

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • RE: brainCloud 4.4 is here!

      Hi guys,

      The plan is to release 4.5 in April.

      Cheers!

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud Roadmap (and Release 4.1 content)

      We are pleased to announce the new brainCloud Roadmap! site.

      This Roadmap gives a view of:

      • what we're currently working on
      • what we're planning to add to the platform
      • what we're considering adding to the platform

      (Note - we won't be necessarily putting everything we're working on here. We still like to surprise!)

      Make yourself heard! Vote for the features that are most important to you - and submit suggestions for new features!

      In the short-term, go check out the list of goodies that will be included with Release 4.1 next week!

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • RE: Important: Unity 2019.X on mobile devices

      Good news?

      Looks like Unity is aware of the defect (and working on a fix)...

      2019-06-18_12-28-15.png

      From discussion here - https://forum.unity.com/threads/ios-post-request-with-raw-data.690514/

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud 4.9 is coming! Details and discussion!

      Hi folks,

      brainCloud 4.9 is coming soon! (i.e. will be released in the next 2-3 weeks).

      Here's a quick summary of the new features:

      • Amazon GameLift support
      • Join-in-progress for Room/Relay server games (i.e. backfilling)
      • Query available Lobbies
      • Unity client compression
      • AppStore item purchases
      • Tournament management APIs
      • $text query support (for custom entities)
      • Async Match API improvements (returns summaryFriendData in calls)

      And more.

      For all the details - see the release notes - https://getbraincloud.com/apidocs/braincloud-4-9/

      Any questions or comments - post them here! 🙂

      Cheers!

      Paul.
      (PS - brainCloud 4.9 contains an important change/fix for script path handling. Folks organizing their scripts into folders will want to take note. Of course, there's a compatibility flag so the changes don't take effect until you want them too.)

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • Migrating from GameSparks? This FAQ is for you!

      See our GameSparks Migration FAQ.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud 4.6 is now live!

      Hi folks,

      brainCloud 4.6 is now live!

      The biggest change is that we've upgraded our MongoDB abstraction layers to be compatible with MongoDB 4.X going forward. All without affecting the brainCloud APIs that our customers use.

      In addition, there are a few cool new features including:

      • Script API Usage Stats - makes it easier to understand the performance and cost implications of your scripts
      • SAML End-user authentication - for those writing apps that require SAML authentication
      • Random Custom Entities API - great for those writing custom selection or matchmaking services
      • API Keys System - a foundational component for our new Builder APIs, coming soon

      In addition, there are mucho improvements to the client libraries including:

      • Greatly improved RTT connection handling
      • Removed tons of previously deprecated methods (so the client libs are now cleaner and leaner!)

      For all the details, see the release notes here - https://getbraincloud.com/apidocs/release-4-6/

      Feedback welcome!

      Paul.
      (PS - Also a reminder, anyone moving to the 4.6 libs (from libs earlier than 4.5.6)- if you are using Relay Servers, be sure to upgrade your relay servers as well - instructions in the 4.5.6 release notes - http://getbraincloud.com/apidocs/release-4-5-6/ )

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder

    Latest posts made by Paul Winterhalder

    • RE: Support for Open Id so other backends can integrate with BrainCloud

      So - the 3rd party service would use OpenId to log into your brainCloud app to verify whether a user exists or not (and presumably to potentially get other permissions).

      Is that the suggestion?

      Paul.

      posted in Suggestions
      Paul Winterhalder
      Paul Winterhalder
    • RE: ScriptsScheduler has the wrong quote character

      Hi Dan,

      Thanks for reporting that. We'll get it fixed up.

      Paul.

      posted in Documentation Defects
      Paul Winterhalder
      Paul Winterhalder
    • RE: Password content specification?

      I agree - and security-wise prefer it to the pre-hook solution we were considering...

      We are looking into it.

      Jake - I've sent you a question in the support chat - wondering what the timelines for your app are...

      Paul.

      posted in General
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud 4.11 is coming!

      brainCloud 4.11 is targeted for release tomorrow...

      There are a bunch of features and improvement, including:

      • Enhanced Redemption Code service
      • New Division Management API
      • Configurable timeouts for Relay Servers
      • Improvements to the Unity Client (including a websocket-native.jslib fix for Unity 2021)
      • New Unity Authentication Example

      and more.

      You will find all the details here: http://getbraincloud.com/apidocs/release-4-11/

      Happy coding!

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • RE: Stacktrace for Cloud Code errors?

      Well - the new release isn't out yet - it's just a Release Candidate.

      https://github.com/mozilla/rhino/releases

      That said - we are very happy to see the progress - since it has been over a year since 1.7.13 was released!

      Hopefully soon!

      posted in Cloud Code
      Paul Winterhalder
      Paul Winterhalder
    • RE: brainCloud 4.9 is coming! Details and discussion!

      And brainCloud 4.9 is live!

      Let us know if you have questions or issues!

      Paul.

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder
    • RE: Stacktrace for Cloud Code errors?

      It looks like the next Rhino release may have some extra support for us there. We will look to enable it once it's available.

      posted in Cloud Code
      Paul Winterhalder
      Paul Winterhalder
    • RE: Don't discourage modulation by charging per in-house calls

      Hi,

      brainCloud doesn't really force anyone to do anything - we are a toolbox to be used to build your game.

      And we certainly wouldn't try to force bad code.

      The recommendation to bundle API calls together into scripts reflect the reality that:

      • Deserializing a request from a client takes significant time+processing. Processing API calls from within a script is definitely less CPU intensive than receiving and processing them one-at-a-time - thus our API Count pricing reflects that
      • There is also a perceivable performance benefit to the end-user. A script that performs a number of API calls from within will outperform those same API calls called directly from the client.

      So - we see it as win:win:win - better user experience, better experience for the end-user, and less cost to you.

      We encourage you to organize your scripts as makes sense for your application. To help support this - brainCloud allows you to import script functions into your script to be called (bridge.import()) - or to call other scripts directly (bridge.callScript()).

      As for why our pricing is elastic - that is so that the costs we incur from your app match the costs to you. This puts us both on the same side when optimizing your app. The lighter your app, the lower the costs on our end, and we pass those savings onto you!

      Hope that helps!

      Paul.

      posted in Suggestions
      Paul Winterhalder
      Paul Winterhalder
    • brainCloud 4.9 is coming! Details and discussion!

      Hi folks,

      brainCloud 4.9 is coming soon! (i.e. will be released in the next 2-3 weeks).

      Here's a quick summary of the new features:

      • Amazon GameLift support
      • Join-in-progress for Room/Relay server games (i.e. backfilling)
      • Query available Lobbies
      • Unity client compression
      • AppStore item purchases
      • Tournament management APIs
      • $text query support (for custom entities)
      • Async Match API improvements (returns summaryFriendData in calls)

      And more.

      For all the details - see the release notes - https://getbraincloud.com/apidocs/braincloud-4-9/

      Any questions or comments - post them here! 🙂

      Cheers!

      Paul.
      (PS - brainCloud 4.9 contains an important change/fix for script path handling. Folks organizing their scripts into folders will want to take note. Of course, there's a compatibility flag so the changes don't take effect until you want them too.)

      posted in Announcements
      Paul Winterhalder
      Paul Winterhalder