All very good points @Panagiotis-Milios !
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Hi Phillipe,
It would be a percentage of the players in the current division. (Or in the case of a tournament without divisions - it would be of the entire tournament).
If you want to reward the top 5 players of a division - regardless of the size of the division (knowing that the last division may not be full) - I would suggest you use absolute #'s (i.e. "Rank" or "Rank up to" for the rule...).
I'll look into the division meta-data...
Anyway - I hope that helps!
Paul.
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Hi Zespizati,
For efficiency, brainCloud does use shared structures for most data collections (custom entities are actually one of the exceptions).
brainCloud works very hard to give developers both API and Portal access to their data - as we believe that that makes the features easier to use and understand... (and makes the platform more useful for debugging and support purposes).
Exporting features are largely a function of demand vs. cost of implementation. Exporting isn't as simple as one might expect (or want) - as the data needs to be gathered in such a way as to not affect the performance of the system as a whole. There are also privacy and security concerns to consider.
That said - we'll put you solidly in the +1 column for more export features!
I hope this offers some perspective. Have a good week-end!
Paul.
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Hi Kuabs,
I guess the first question is "how periodically is periodically?". And how many players are you expecting to have concurrently?
Certainly brainCloud does offer global chat channels - that could be used to broadcast coordinates to everyone who is online [listening to the chat channel].
It certainly is an interesting use case.
Paul.
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Hi Zespizati,
We don't currently have portal support for exporting all the user entities of an app.
Owned Custom Entities are an alternative to User Entities - and the Global Monitoring support for them - available under Global > Data > Custom Entities does have an export feature.
We aim in brainCloud to make as much of that data visible and editable for you. There is also the API Explorer that can be used to view / edit data that is not currently exposed via the portal.
Paul.
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Hi Panagiotis,
Thanks for the feedback!
That vertical icon bar on the far left is new in 5.2. It was key to allowing us to free up more space - moving the Debug + Log screens to their own pane. (i.e. now the screen is only ever split vertically in 2 - instead of sometimes split into 4 pains - 2 verticle and 2 horizontal).
The font scale and tab size options were there before too - but are somewhat more discoverable now that we have that cog wheel.
Glad you like the changes!
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There is a global list of reason codes here - https://docs.braincloudservers.com/api/appendix/reasonCodes
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No comments on the updated layout?
Like? Dislike?
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We should point out that this doesn't mean that there aren't Unreal multiplayer examples in brainCloud - they just don't use the online subsystem paradigm per se.
Here's our latest Unreal dedicated server example: https://github.com/getbraincloud/braincloud-roomserver-unreal
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Hi,
We've redesigned our script editor again to be more useful for folks with smaller (i.e. laptop) screens.
This is coming to our Public BaaS next week as part of brainCloud 5.2!
We hope you like it.
Paul.
Could RTT be used to broadcast player-authoritative movement periodically?
Tournament Rank Rule
How to export all user entities for all users of an app
Could RTT be used to broadcast player-authoritative movement periodically?
How to export all user entities for all users of an app
Coming in brainCloud 5.2 - refactored Script Editor!
Is there a place I can see all possible error code that can come back from various APIs?
Coming in brainCloud 5.2 - refactored Script Editor!
Unreal 5.1 + Online Services
Coming in brainCloud 5.2 - refactored Script Editor!