missing features
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portal UI Effect details field missing
The details field for Effect appears to be missing from the portal UI.
There is the inconvenience of having to call a script that is inserted through existing player stats.

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Required item conditions for virtual and bundle items
Please allow specifying items as conditions for purchasing virtual or bundle items.
This is flexible as it is processed as a single transaction.
While this can be achieved via script, it results in an inefficient script structure involving inventory item checking, purchasing, and inventory item consumption.
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Dear @dbgtdbz2 ,
About your feature request #2. "Required item conditions for virtual and bundle items"
Question 1:
For your feature request, do the prerequisite requirements need to apply in the case that the item is included in a Cash Offer (or Cash Bundle Offer that this item might be within)?Question 1b:
If YES that means a Cash Purchase attempt by the player could be denied by brainCloud due to the player not having the required Item. Is that appropriate?Question 2
In the case that an item attempts to be awarded to the user by way of a Quest, level up, or gameplay mechanic, if the player does not have the prerequisite items, what should happen?Thanks,
JH -
Dear @dbgtdbz2 ,
About your feature request #1, “Please allow specifying items as conditions for purchasing virtual or bundle items."
I have developed a mockup for this feature.
If we add your Prerequisite Items request to the system as shown, will this work for your needs?
Note that in this implementation, the prerequisite requirement applies only to a Virtual Currency transaction.

Please let me know at your convenience,
Regards,
John H
-Design -
@johnh
I apologize for the late reply. I have reviewed the details you mentioned.
If the item purchase matches the mockup photo above, it appears to be quite useful.
'Helmet Equipment Enhancement Ticket'Requires a specific item, consumes currency
These needs can be fully resolved with a single transaction.
I expect that if this feature is included for paid products as well, their utility will increase in the future. -
@noah thank you for your reply,
could I understand your CASH PRODUCT request further?
Where you said: " if this feature is included for paid products as well, their utility will increase in the future."
It seems to me that Design would want to take care not to even offer Cash Products to players where purchase attempts will be rejected by the system (due to prerequisites). I would think so because the game should never foil a cash purchase intent.
Is your request therefore for when the client asks braincloud for the cash products for braincloud to check the player's inventory and hide those which the player does not have prerequisites for? or list these items back to the client anyway?
Thanks
John -
@johnh
In the case of Cash Products, unlike ItemCatalog, there might be insufficient purchase satisfaction at the stage where the paid item is delivered after a successful in-app payment. In this case, it seems possible to verify the conditions in advance. The goal was to minimize the complexity of implementing this via scripts. This is because handling a single transaction within BrainCloud eliminates the burden of handling failure cases.We had only one step in mind. Consuming items I own while purchasing items (free/paid)
(enhancement materials, etc.)
If it is introduced to CashProduct as well, it seems it should be used in the way it was developed.