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    bitHeads

    bitHeads employees

    Member List

    R Roger Masse
    Paul Winterhalder Paul Winterhalder
    Jonathan Jonathan
    J JasonL
    Scott Simpson Scott Simpson
    Ryan Ruth Ryan Ruth
    Pierre Proulx Pierre Proulx
    Greg Moulds Greg Moulds
    D Disha Kappai
    D Dilip
    H Holly Leung
    Steve Jones Steve Jones
    M Mario Couture
    • RE: Number of users via web hook or S2S call

      Hmm, not really...

      You can get the number of sessions created in an hour with this call: https://getbraincloud.com/apidocs/apiref/#capi-globalapp-sysgetdailycounts

      But brainCloud doesn't otherwise track a concurrent session count per app.

      There are certainly 3rd party analytics packages that you could link into your client that would give you that sort of information though.

      Paul.

      posted in S2S APIs
      Paul Winterhalder
      Paul Winterhalder
    • RE: Async match without opponent

      I see - clever Ali.

      So basically the matchmaking was a custom implementation using custom entities.

      I assume once all players had been decided the last player in ended up creating the async match and then it went from there?

      And agreed - sounds like a good use case to add to our list.

      Paul.

      posted in General
      Paul Winterhalder
      Paul Winterhalder
    • RE: Password content specification?

      FYI - this feature was added in brainCloud 4.13 - https://getbraincloud.com/apidocs/release-4-13/

      posted in General
      Paul Winterhalder
      Paul Winterhalder
    • RE: Async match without opponent

      Hi,

      brainCloud currently offers two forms of matchmaking:

      Offline matchmaking - for async match (i.e. words with friends) or one-way multiplayer (i.e. class of clans) style games. Both of those multiplayer types require you to have an opponent to play against when the match starts.

      There is also online matchmaking - which uses our lobby system - which is suitable of any online / real-time sort of multiplayer.

      (That one doesn't require you to have an opponent in mind when the lobby starts... and the lobby can start a match via a relay or room server session right away...)

      That said - I get the feeling that you are talking about more of an async match scenario (i.e. not-necessarily-online multiplayer) - where the match can start before an opponent has been identified.

      Am I correct that that is the scenario you are wanting to target?

      It's an interesting approach - as there's a much lower chance of matching against another player who isn't going to respond in a timely manner.

      Let me know if I've got the scenario right and we'll give it some more thought...

      Paul.

      posted in General
      Paul Winterhalder
      Paul Winterhalder
    • RE: Support for Open Id so other backends can integrate with BrainCloud

      So - the 3rd party service would use OpenId to log into your brainCloud app to verify whether a user exists or not (and presumably to potentially get other permissions).

      Is that the suggestion?

      Paul.

      posted in Suggestions
      Paul Winterhalder
      Paul Winterhalder
    • RE: ScriptsScheduler has the wrong quote character

      Hi Dan,

      Thanks for reporting that. We'll get it fixed up.

      Paul.

      posted in Documentation Defects
      Paul Winterhalder
      Paul Winterhalder
    • RE: getMessagesPage with $or field not working probably

      Hi Kirlos, as you can see from the response's message field, there are two elements (id and name) underneath, you need to append .id to specify the first search field for id, so change the "message.from" to "messsge.from.id" should solve this problem.

      posted in Client APIs
      J
      JasonL
    • RE: Execute script when new user is registered

      You can hook the script to brainCloud authentication API and check the loginCount from the response, the related doc can be found here.

      posted in Cloud Code
      J
      JasonL
    • RE: Convert Anonymous to username/password

      Call AttachUniversalIdentity() method from client lib, the username is uniqueness enforced.

      posted in Client APIs
      J
      JasonL
    • RE: Password content specification?

      I agree - and security-wise prefer it to the pre-hook solution we were considering...

      We are looking into it.

      Jake - I've sent you a question in the support chat - wondering what the timelines for your app are...

      Paul.

      posted in General
      Paul Winterhalder
      Paul Winterhalder