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brainCloud Forums

Unity Network Simulation Debuging tools

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unitydebug
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  • L Offline
    L Offline
    Linus Johansson
    wrote on last edited by
    #1

    Hello!

    I'm implementing our error handling in a Unity game project and cannot find a easy way to simulate slow or even disconnecting network connection.

    Is there any built in functionality for this? If not any tips for third party programs that can help with it would be appreciated!

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