WOW, Thank you Paul
Best posts made by Ali Raza
RE: Limit to API calls within cloud script?
@Paul-Winterhalder Even though in current projects im using global entities as i started it way before custom entities; however i'd welcome these bulk api improvments for custom entities only. As my next project which is focus around user generated content,'d make a great use of it.
RE: Don't discourage modulation by charging per in-house calls
@Panagiotis-Milios another problem is Pre and Post Hooks are treated/costed seperately. This should fall under the same 3 free api calls rules, so if i make a call to authenticate user, then prehook + authentace + post hook should b call as 1 + 2 free api calls rather than 3 seperate api calls defeating the purpose and benefits of using pre/post hooks.
I really hope BC listens to us
RE: API for managing CloudCode scripts and API hooks
@Paul-Winterhalder Amazing news, choosing BC after GameSparks turned out to be a great decision especially when you guys listen to requests and provide features.
@Madalin-Grigore-Enescu-0 If this is really causing waste of time; then What you can do is automate the browser via selenium and invoke it via CI/CD.
Shared Modules - Ability to share code between cloud scripts
Building complex cloud based games and apps require a lot of redundant code.
GameSparks solved this problem by providing shared modules where you could write your reusable code and access them in different scripts.
This is a must have requirement for any serious , cloud driven game/app. So please do consider it for BC 3.5