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brainCloud Forums
A

Ali Raza

@Ali Raza
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  • A

    Support for Open Id so other backends can integrate with BrainCloud

    Scheduled Pinned Locked Moved Feature Suggestions openid
    3
    0 Votes
    3 Posts
    397 Views
    A

    @Paul-Winterhalder Yes please, there are other gaming backends which only works with Open Id . I already shared one requirement with Jason. Implementing this will not just solve my edge case but open opportunities for lots of other backends to work well with BrainCloud

  • A

    Entities Pagination Api : Increase Max Item Limit from 100 to 1000

    Scheduled Pinned Locked Moved Feature Suggestions limit entities pagination
    1
    1 Votes
    1 Posts
    278 Views
    No one has replied
  • A

    Friends Api with Invitation Acception/Rejection Support

    Scheduled Pinned Locked Moved Feature Suggestions api friends social
    2
    0 Votes
    2 Posts
    332 Views
    A

    I implemented this pretty easily just using events. Instead of adding a friend I instead send a 'friendRequest' event to the potential friend. once that player views the event and accepts the request the friends are added.

  • A

    Cloud Api for Writing Global Properties

    Scheduled Pinned Locked Moved Feature Suggestions admin cloud code script global properties
    3
    0 Votes
    3 Posts
    403 Views
    A

    Thanks @Paul-Winterhalder

  • A

    Unity SDK : AbandonMatch/Complete Match WithSummaryData throw error for optional param

    Scheduled Pinned Locked Moved Client API Defects unity bug
    1
    0 Votes
    1 Posts
    118 Views
    No one has replied
  • A

    Pre Hook for Authenticate Or send Custom content

    Scheduled Pinned Locked Moved Feature Suggestions prehooks authentication
    4
    0 Votes
    4 Posts
    508 Views
    A

    @JasonL I understand the reason, but please do provide a way to pass custom data to authenticate api so we can use that data to set user displayname or profile picture or soemthing else on post-hook.
    Without this, we have no choice but to call a seperate call from client (so no beneift of 2 free api inside cloud call)

  • A

    Increase GetMultiSocialLeaderboard limit to 100

    Scheduled Pinned Locked Moved General leaderboard social
    2
    0 Votes
    2 Posts
    212 Views
    Paul WinterhalderP

    Hi Ali,

    First of all - sorry for the slow response. I somehow missed this message.

    The MultiSocialLeaderboard call is normally used to create Candy Crush-style maps - where you would normally show just the top player on each node of a map.

    It's otherwise a pretty expensive call (as we're filtering/joining your friends list with multiple leaderboard lists) - so thus we restrict things to keep things fast and server utilization reasonable.

    Do you have a use case that requires the larger leaderboard sizes - or maybe you were mistaking the intention of this call with another?

    Anyway, hope that perspective helps!

    Cheers,

    Paul.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    515 Views
    A

    Thank you very much 🙂

  • A

    Users API

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript pagination users
    2
    0 Votes
    2 Posts
    429 Views
    Paul WinterhalderP

    Just noticed this was never replied to!

    To clarify - our new Users API was delivered in 4.3 late last year.

    Cheers!

    Paul.

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