one workaround im thinking of doing is having a "fake" user stat. one that tracks the actually XP and another that's "unlocked XP". then just increase the unlocked XP whenever someone "claims" the milestone
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Typically in a game when you complete a quest or achieve a milestone you wait until you go back and talk to the NPC or select "claim" (instead of the item just randomly appearing in your bag as soon as you hit the criteria). currently, it looks like braincloud does the latter - is there a way to have some method that the user can call to "claim" the reward after completing a quest/milestone?
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I'm planning on making a word game and I want to track all the words that a user may play in their lifetime. I was planning on making a user statistic key for each word as the key, and the number of times they played the word as a numeric value.
In theory, a user may have over 2000 of these keys. Is there a max number of keys that can exist on a user statistic?
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I see the ability to award currency, user statistics, etc. but no ability to reward items.
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Is there an easy way to support loot boxes with braincloud?
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What's the best practice for giving a player default items? Ex: Give them 100 gold to start with.
Don't reward quests + milestones automatically
Don't reward quests + milestones automatically
Max number of keys on a user statistic?
Can you reward items using when you achieve an XP level?
How to implement "loot boxes"
Best way to set default items