@Henry-Smith said in Recommended way to read Entity data? (Unity, C#):
Sorry to bring back an old thread, but I'm just learning the platform and I thought I'd share my solution to this.
First, define a generic class to handle the raw json response data:
eg. my Tut1_AddTwoNumbers api returns:
Then for each api call that you have, define a class that contains the fields that are custom to that response.
public class Tut1_AddTwoNumbersResponse { public int answer; }Now, you call your function and handle the response like this:
public void Tut1_AddTwoNumbers() { string scriptName = "Tut1_AddTwoNumbers"; // Anonymous object to supply the params. var data = new { num1 = 16, num2 = 8 }; var jsonScriptData = JsonWriter.Serialize(data); SuccessCallback successCallback = (response, userdata) => { var responseObject = JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response); //var responseObject = JObject.Parse(response); Debug.Log($"Success The answer is '{responseObject.data.response.answer}' | raw_json={response}"); }; FailureCallback failureCallback = (status, code, error, userdata) => { Debug.Log(string.Format("Failed | {0} {1} {2}", status, code, error)); }; // Call the script _bc.ScriptService.RunScript(scriptName, jsonScriptData, successCallback, failureCallback); }this line is the important part:
JsonReader.Deserialize<Response<Tut1_AddTwoNumbersResponse>>(response);Hope that helps someone!