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brainCloud Forums
J

JasonL

@JasonL
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Recent Best Controversial

    Request for Granular Migration Options in Deployment (Excluding DivisionSetIds)
  • J JasonL

    Thanks for your suggestion, we will review it...


  • Inquiry Regarding Tournament Reset Schedules and Early Season Termination
  • J JasonL

    Yes, changing the reset cycle automatically reschedules result/reward processing, but only while the TournamentResults job is still in Scheduled state. If the job has already been fired or transitioned out of Scheduled, the update is silently ignored. The new rotation's end time gets stored, but the old job has already run (or is running), so no re-processing occurs for the current rotation. There isn't a force-end rotation API, but as a workaround, you can manually set a rotationResetDate to a near-future time.


  • AWS Gamelift integration guide
  • J JasonL

    You can find the Knowledge Base link on our documentation site, which is linked to https://getbraincloud.com/.9b4015ab-4420-4d80-9368-5accf73b92c8-image.png


  • Bulk upload/download of Files folders
  • J JasonL

    Hi Francesco, thanks for the suggestion about the folder-level import/export feature. I will have our team review it. FYI, you could script the uploads using the SysPrepareUpload S2S API to avoid doing it manually through the portal.


  • Are the Cloud Code type definitions (.d.ts) in the local setup guide outdated?
  • J JasonL

    Yes, the link provided in that article is automatically updated. For your reference, here is the actual embedded link behind it:
    https://portalx.braincloudservers.com/dts/cloudcode_dts_files.zip


  • AWS Gamelift integration guide
  • J JasonL

    You can check out the relevant articles in our knowledge base hub, the following links should help:

    • https://help.getbraincloud.com/en/articles/5606739-using-braincloud-lobbies-with-your-gamelift-servers
    • https://help.getbraincloud.com/en/articles/10327890-hosting-servers-on-edgegap

  • builder/v1/deploy api latest schema
  • J JasonL

    You cannot set meta=true and script=false because meta deployments automatically export all cloud code scripts as part of the full configuration snapshot, and the validation enforces scripts=true to reflect what will be deployed accurately; however, you can set meta=false and script=false to exclude scripts from deployment, and you can override the default deployment behavior set in the portal for itemCatalog and productPricing.


  • builder/v1/deploy api latest schema
  • J JasonL

    I believe you can set components.scripts to false if you do not want scripts to be deployed to the target app. Please see the documentation for details: https://builder.docs.braincloudservers.com/#a4b146d3-03a2-497a-a0a1-b85ef005123d


  • Discount rate for virtual items
  • J JasonL

    Actually, the feature you’re asking about has already been implemented in the 5.9 release. You can now add a discount rate for items in the Promotions section. For more details, please refer to the 5.9 release notes here: https://updates.braincloudservers.com/
    image.png


  • Segmentation suggestions based on latest usage
  • J JasonL

    Thank you for sharing your suggestion with us. We will review it.


  • Improving inventory inefficiencies
  • J JasonL

    Thank you for the feedback. We’ll take a look and follow up if needed.


  • Anonymous Login Cumulative Reasons
  • J JasonL

    This can happen if you’re using multiple devices or multiple app installations, as each one generates its own anonymous ID.


  • Improving inventory inefficiencies
  • J JasonL

    We are deploying brainCloud v5.9 today, which includes a new bulk userItem feature that addresses the inefficiencies you mentioned about the multiple item rewards. Please give it a try later today and let us know if it resolves your use case.


  • Are there plans to support Storekit 2 receipt verification?
  • J JasonL

    Confirmed, StoreKit2 support is included in the upcoming v5.9 release, scheduled for next week.


  • Are the Cloud Code type definitions (.d.ts) in the local setup guide outdated?
  • J JasonL

    Thanks for reaching out and for raising the question.

    At the moment, the VS Code extension does not support targeting or importing from a specific directory. Its primary purpose is to synchronize Cloud Scripts stored in brainCloud and provide a convenient way to edit them using standard VS Code workflows and tooling.

    We have created an internal task to review this limitation and discuss potential improvements to the extension so that it better supports directory-based workflows in the future.

    In the meantime, one practical workaround is to export your Cloud Scripts directly from the brainCloud portal. Once exported, all scripts can be reviewed locally. You can then organize them into a folder structure that mirrors your desired layout, including the use of subfolders and .ccjs files. From there, you can zip the contents and import them back into your app, which can significantly reduce the need for repetitive copy and paste actions across individual files.

    Please let us know if this approach works for your use case or if you have additional feedback on how you would like to see the extension evolve.


  • Field access restriction inquiry
  • J JasonL

    Yes, this is a known limitation. Due to backend security applied, Rhino can no longer directly access Java classes. Currently, our backend does not convert Java Boolean objects into primitive values before passing them to Rhino.

    I’ll forward this to our development team to see what improvements we can make on our side.


  • Are the Cloud Code type definitions (.d.ts) in the local setup guide outdated?
  • J JasonL

    Thanks for pointing this out. We’ve updated the linked file to the latest version.

    Also, I’d like to mention that we’ve created a Visual Studio Code extension for Cloud Code scripts. It includes IntelliSense and other helpful features that you may want to give it a try.

    You can find more details here:
    https://forums.getbraincloud.com/topic/307/early-access-visual-studio-code-extension


  • Suggestions based on usage patterns.
  • J JasonL

    Thank you for sharing your suggestions. We will review your suggestions and see how we can incorporate them into future releases.


  • Difference in AppStore VerifyPurchase Portal reporting between Android and iOS users
  • J JasonL

    In both cases, the transactions should already be recorded. In your iTunes case, you might have purchased in a sandbox environment. You just need to enable Sandbox Transactions, and those transactions should then appear there.


  • Voting Leaderboards
  • J JasonL

    Thanks for pointing that out. This type of leaderboard isn’t directly supported by the current leaderboard APIs yet, but I’ll forward your feedback to our team for review.

    In the meantime, as a workaround, you can create a Cloud Code script to handle it like a voting system -- the script can retrieve the player’s score and then post an additional “voted” score on behalf of that player.

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