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J

JasonL

@JasonL
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Recent Best Controversial

    missing features
  • J JasonL

    Thanks for the suggestions, we will look into it...


  • Does LeaderboardService.RemovePlayerScore revert rewards?
  • J JasonL

    Q1: The removed player is completely excluded from reward calculation, so if the deletion happens before the job runs, that player is never iterated over and receives no rank or rewards.
    Q2: Yes, the modified score will be used. The job always reads live state. Note that whether the score actually gets modified depends on the leaderboard type (e.g., for the LOW_VALUE type, only updates if the new score is less than the existing)
    Q3: No backfilling, the next joiner goes to the latest instance, not the freed spot in ^2. No loop over earlier instances (^1, ^2) ever happens. The next joiner goes to ^3 (or ^4 if ^3 is full). The freed spot in ^2 stays empty permanently.


  • Does LeaderboardService.RemovePlayerScore revert rewards?
  • J JasonL

    No, RemovePlayerScore() does NOT handle reward reversals. You need to handle that manually. Also note that if the leaderboard is configured for a tournament, it will throw an exception and refuse to remove the score. Call LeaveTournament() for a tournament-based leaderboard, but it does not reverse rewards either.


  • NewUser detection issue
  • J JasonL

    The aggregation that counts new users is not real time, it runs at hourly granularity, so there can be a delay before the stats reflect the actual number of users. At the time of checking again, the numbers had updated as follows
    image.png


  • Option to exclude certificate settings in deploy
  • J JasonL

    Also, there’s an option on the deployment page to exclude push notification certificates—“Do Not Overwrite Push Notification Certificates.” Did you enable this option during your deployment?


  • CSV Downloads of Charts
  • J JasonL

    FYI, you can use the Report service APIs to retrieve this data: https://docs.braincloudservers.com/api/capi/report/


  • Option to exclude certificate settings in deploy
  • J JasonL

    You can safely delete and update these push certificates after deployment if they’re no longer needed in another environment.


  • Notification Templates
  • J JasonL

    We’re planning some major changes to our push notification system, it’s more than just adding a few titles and content fields to the templates. It's not a near-term, stay tuned!


  • Notification Templates
  • J JasonL

    We will review it.


  • Request for Granular Migration Options in Deployment (Excluding DivisionSetIds)
  • J JasonL

    Thanks for your suggestion, we will review it...


  • Inquiry Regarding Tournament Reset Schedules and Early Season Termination
  • J JasonL

    Yes, changing the reset cycle automatically reschedules result/reward processing, but only while the TournamentResults job is still in Scheduled state. If the job has already been fired or transitioned out of Scheduled, the update is silently ignored. The new rotation's end time gets stored, but the old job has already run (or is running), so no re-processing occurs for the current rotation. There isn't a force-end rotation API, but as a workaround, you can manually set a rotationResetDate to a near-future time.


  • AWS Gamelift integration guide
  • J JasonL

    You can find the Knowledge Base link on our documentation site, which is linked to https://getbraincloud.com/.9b4015ab-4420-4d80-9368-5accf73b92c8-image.png


  • Bulk upload/download of Files folders
  • J JasonL

    Hi Francesco, thanks for the suggestion about the folder-level import/export feature. I will have our team review it. FYI, you could script the uploads using the SysPrepareUpload S2S API to avoid doing it manually through the portal.


  • Are the Cloud Code type definitions (.d.ts) in the local setup guide outdated?
  • J JasonL

    Yes, the link provided in that article is automatically updated. For your reference, here is the actual embedded link behind it:
    https://portalx.braincloudservers.com/dts/cloudcode_dts_files.zip


  • AWS Gamelift integration guide
  • J JasonL

    You can check out the relevant articles in our knowledge base hub, the following links should help:

    • https://help.getbraincloud.com/en/articles/5606739-using-braincloud-lobbies-with-your-gamelift-servers
    • https://help.getbraincloud.com/en/articles/10327890-hosting-servers-on-edgegap

  • builder/v1/deploy api latest schema
  • J JasonL

    You cannot set meta=true and script=false because meta deployments automatically export all cloud code scripts as part of the full configuration snapshot, and the validation enforces scripts=true to reflect what will be deployed accurately; however, you can set meta=false and script=false to exclude scripts from deployment, and you can override the default deployment behavior set in the portal for itemCatalog and productPricing.


  • builder/v1/deploy api latest schema
  • J JasonL

    I believe you can set components.scripts to false if you do not want scripts to be deployed to the target app. Please see the documentation for details: https://builder.docs.braincloudservers.com/#a4b146d3-03a2-497a-a0a1-b85ef005123d


  • Discount rate for virtual items
  • J JasonL

    Actually, the feature you’re asking about has already been implemented in the 5.9 release. You can now add a discount rate for items in the Promotions section. For more details, please refer to the 5.9 release notes here: https://updates.braincloudservers.com/
    image.png


  • Segmentation suggestions based on latest usage
  • J JasonL

    Thank you for sharing your suggestion with us. We will review it.

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