Most of what I'm seeing related to RTT use-cases is chat, which is great, but the idea is it should also be able to be used for events. If we had a grid-level, and wanted players to be able to broadcast their position (not sensitive, so client authoritative is fine), would this be a potential use-case for it? Or is the idea that it would become too expensive what's really stopping its use-cases beyond just chat? Referencing this price calculation post here https://help.getbraincloud.com/en/articles/2500416-how-does-rtt-pricing-work . Maybe it would get quite expensive if many players were broadcasting their position to each other, since this example only assumes 5 people receiving the msg.
I guess really it depends on a number of factors, ie how often you broadcast that info as well. Basically a serverless solution for client-authoritative movement (the rest of the game is server/cloud script authoritative via cloud scripts) would be nice to give the players a feeling of community. Not having to set up server infrastructure of use relay servers would simplify architecture, only concern would be cost.