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brainCloud Forums

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    Buying lives with coins
  • Paul WinterhalderP Paul Winterhalder

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    • Manage the Lives in a virtual currency.
    • In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON.
    • And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.


  • [Unity] Client SDK parameter inconsistency/error
  • J JasonL

    Thanks for reporting this. I’ll forward it to our team and get it fixed.


  • [Unity] Client SDK parameter inconsistency/error
  • Paul WinterhalderP Paul Winterhalder

    Thanks for reporting this @devsleeper !


  • Buying lives with coins
  • J JasonL

    You can keep using the brainCloud VC system for the user’s Coins, but track their lives using User Entities that store the Lives count and timestamps, etc.. This gives you more control and flexibility over your Lives system.


  • Early access - Visual Studio Code extension!
  • Paul WinterhalderP Paul Winterhalder

    @devsleeper - we hope you like it! 🙂


  • Early access - Visual Studio Code extension!
  • Paul WinterhalderP Paul Winterhalder

    Hi folks,

    We are pleased to announce the Early Access availability of our new Visual Studio Code plug-in.
    https://marketplace.visualstudio.com/items?itemName=braincloud.vscode-bccfs

    2025-10-01_17-37-55.png

    As you would expect, this plug-in enables developers to create and edit cloud code scripts directly from the comfort of their Visual Studio Code IDE.

    Key capabilities:

    • Connect to a Team; Switch Teams
    • View all apps (that the developer has access to)
    • View/edit/delete cloud code scripts of each app
    • Create new scripts (script names must have an extension of .ccjs)
    • Create new folders (folder names must be all lowercase)
    • Supports Intellisense for brainCloud API
    • Allows devs to edit the script metadata (example parameters, timeouts)

    Integrating with Visual Studio Code enables developers to leverage the advanced capabilities of that IDE, such as refactoring and AI assistance! (Note - the AI suggestions aren't always right - but they will hopefully get better!)

    Also note that the extension does not support running the scripts from the IDE. You still need the brainCloud Portal for that!

    Key requirements:

    • Public BaaS and/or Private instances supported
    • For connecting to brainCloud Platform version 5.8 or higher
    • Uses brainCloud SSO and our Builder API to establish an API connection.
    • "Builder API Access" must be enabled from the Team > Setup > Team Info menu. Does NOT require Static API Keys.
    • Developer must have write access to the App > Design > Cloud Code > Scripts page

    2025-10-01_17-21-11.png

    Troubleshooting tips:

    • If you get into a weird state, click on the brainCloud extension, expand the "Environment Info" section, and click "Reset Local State". Don't worry - it only affects the local IDE state. All your scripts on brainCloud are still saved - you'll need to log in again.
      2025-10-01_18-43-36.png

    Anyway - give it a test run and let us know what you think!

    Paul.


  • Need support for both Meta Quest *and* Oculus Rift platforms for a single game
  • Paul WinterhalderP Paul Winterhalder

    Cool. Thanks for the update @MattForemanDev !


  • Need support for both Meta Quest *and* Oculus Rift platforms for a single game
  • Paul WinterhalderP Paul Winterhalder

    Hi @MattForemanDev ,

    Thank-you for the very detailed explanation of your situation. We'll review it with the devs.

    Question - do you know if the id used to identify end-users is the same across both devices? i.e. I'm assuming that ideally, if someone logs into the game via Quest - and then later Rift - you'd want them both accessing the same account - with the same player progress, etc. - right?

    Paul.


  • Is Meta Quest Fully Supported?
  • J JasonL

    It depends on where the Oculus client app is running; if it’s on Android, you’ll need to enable the Google Android platform. If it’s on Windows, then the Windows platform needs to be enabled.


  • Is Meta Quest Fully Supported?
  • J JasonL

    In case you didn’t see Paul’s reply in the chat widget, ANG just means Google Android in brainCloud, so you’ll need to enable the Google Android platform setting.

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