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brainCloud Forums

brainCloudAdmin

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    Subject: Inquiry regarding selective CustomEntity migration via Builder API
  • Paul WinterhalderP Paul Winterhalder

    Hi @moondory77 ,

    The work on this is running in our development environment. The Builder API support is in place - and we're currently looking at the possibility of adding it as a new tab in the Deployment screen of the Portal.

    Paul.


  • Support for Bulk Rich/Template Push to Arbitrary ProfileId List
  • Paul WinterhalderP Paul Winterhalder

    Hi,

    Apologies for the slow response.

    We don't have any calls that could directly handle a "file" of profileIds. We do have a few "toBatch" calls that are callable from S2S though - so you could probably have an offboard system make those calls - and call braincloud to send the notifications in batches.

    Where are these profileIds coming from? An offboard analytics system of some sort?

    To answer your questions:

    • We are planning a revamp of our notifications system and it's APIs. I'll add this conversation so that it will be considered as we're planning that.
    • As mentioned above, using one of the "Batch" calls would make the most sense - and keep your API counts reasonable
    • There's an API call to call the SendRichPushNotificationWithParams, plus a second api call for the sending the push notification itself. So that would be <numReceivers> x 2 for API costs. Less if called from within a script. But the *Batch() calls would be
    • Substitutions and custom metadata/custom data - the current APIs don't - so you'd probably need to handle those client side. Are the substitutions highly personal - like player's name?

    I hope that helps to clarify things,

    Paul.


  • Request for Zero-Downtime Migration Options (Avoiding "App is disabled") for LiveUpdate
  • Paul WinterhalderP Paul Winterhalder

    Hi @moondory77 ,

    We hear you - and are looking to see what options we can provide.

    The thing to understand is that there are a lot of dependencies between metadata in the brainCloud system - and our deployment mechanisms work hard to ensure the integrity of the data that gets pushed. Even more importantly - it works to prevent user data from being corrupted by a mis-match of data during deployments - which is why apps are very temporarily disabled during a deployment.

    These deployments normally take well under a minute and aren't much more troublesome than a common wifi interruption for clients [depends upon the client implementation though]... (note - the deployment may seem like it takes longer on the web - as there is a lot of data dependency checking to do - but all of that is done BEFORE we disable the app... which happens just for the actually data migration activity itself).

    If you contact us via the support chat with your appId and the time you last did a deployment - we can take a look to see if your deployment times are above normal.

    Also - we are working to provide a separate custom entity deployment mechanism - similar to what has been done for item management.

    Paul.


  • Question about identifying Notification Template on client side
  • Paul WinterhalderP Paul Winterhalder

    Unfortunately, our notification templating system is very simple and currently only supports simple text notifications. It does not currently push a template id.

    We do have plans to revamp the system on our "to-do" list - but it has not been scheduled yet.

    We recommend folks use the "raw" template calls - they give devs the most control over what gets sent to the various notification systems.

    Paul.


  • Subject: Inquiry regarding selective CustomEntity migration via Builder API
  • Paul WinterhalderP Paul Winterhalder

    To answer your questions:

    1. Yes - it's essentially the same - though I think the specific code paths vary.
    2. We do not currently have an selective migration for custom entities via the builder api - but I'll raise that with the devs. I would think that would be very doable.
    3. Not currently

    I'll get the devs looking into #2.

    Paul.


  • Billing/API Count impact of brainCloud Portal-triggered operations
  • Paul WinterhalderP Paul Winterhalder

    Hi,

    API calls triggered by the backend DO count towards API usage -- so using the API Explorer to make calls do get counted as API calls. So - if you use API explorer to trigger a user batch job that then runs scripts on all of your users - yes, yes that does get counted as API calls. 🙂

    Also - uploads of files to and from the portal do get counted in the file transfer costs.

    Other normal portal operations - like viewing users, viewing logs, editing scripts, etc - do NOT get charged in API counts. So to clarify - using the API explorer to view a leaderboard is going to add an API count - but using the leaderboard viewer at App > Global > Leaderboards > Leaderboards does not!

    To be honest - in general - usaging of the portal is negligible. You won't really notice the usage added by what you're doing in the API explorer or working through the portal. It's only if you use the API Explorer to kick off a large job that API counts would be noticable <-- as you'd expect!

    I hope that helps!

    Paul.


  • Question about AppStore SYS_GET_TRANSACTIONS_PAGE behavior in S2S Cloud Code
  • Paul WinterhalderP Paul Winterhalder

    Hmm - we'll look into it. Definitely looks like it isn't hooked up to the S2S proxy properly.

    Thanks for reporting this.


  • Entities Pagination Api : Increase Max Item Limit from 100 to 1000
  • johnhJ johnh

    @Ali-Raza could you let me know your Team ID and the AppIDs you would like this increase for? thanks


  • Entities Pagination Api : Increase Max Item Limit from 100 to 1000
  • johnhJ johnh

    Added case 14121


  • View all users
  • johnhJ johnh

    Hi @Omar-Alzayed When apps have millions of users, browsing all users can have poor performance.
    If you have a smaller number of users, it can be useful.
    There is a way to create a segment so you can browse all your users.

    Go to App > Design > Segmentation > Segments
    Create NEW SEGMENT
    656b32ad-94e5-4314-a79a-f7a8cf201536-image.png

    There's a couple different ways you can return ALL users. The one I like is to use the criteria A/B Testing ID 0-99 which will return all your users.

    28d945d5-1fb5-4606-b8be-c220291a763e-image.png
    9a146d95-9e93-4944-a695-68844bb4fd53-image.png

    Looks something like this:
    e37eea64-557d-4eca-91d0-2dff0699479e-image.png

    Segments are automatically run nightly at around 3am but you can press REFRESH SEGMENTS to run it immediately.

    Note that the refresh will take time to complete according to your user count, you may wish to do this during low player traffic.

    In the case of this particular segment, I believe the Refresh will need to run TWICE to capture all your users. (I think the AB code needs to be initialized in the first pass, and then it can be read in the second pass, capturing all of your users.)

    Please take care not to launch the second Refresh before the first one completes. (If you have 10,000+ players then wait about 30 minutes or so)

    c4785150-2e0a-489d-8a47-d330c7c09d80-image.png

    Once you have players in the Segment, you can browse by Segments. Go to
    User > User Browser

    Choose BROWSE, then check the box to browse within a segment. Choose the segment.
    fd6b9af5-b4b1-47d1-bc05-d43180e8e621-image.png

    Reminder, once you have millions of users, this can be very slow. But you can create more refined Segments to filter to just the interesting users, such as Has Bought Something, Is at Least Level 10, and so on.

    Segments allow compound conditions so you can really filter to exactly who you want.

    Segments can also be used to target Sales and Promotions to specific player groups. For example you could create a $0.99 one-time, loss leader promo that is available to only those players who have not bought anything in your game yet. It's a very powerful system.

    Could you let me know if this helped you?
    Thanks
    John

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