Would it be possible to create a server log file that contains the console logs of the server? Without this, debugging is a hassle.
Chad Franklin
Posts
-
-
@Paul-Winterhalder said in Matchmaking: Search Multiple Lobby Types:
that
Thanks Paul, I don't think I could do the different lobby info option as I would like the players to choose specifically which game mode and if I understand correctly, I can only do that by having the players search for a lobby of that game mode. It's not too much of an urgent issue, I just wanted to put it out there and see how realistic it was. I talked to Greg a bit and we discussed joining multiple lobby types at once. For now, I plan to search for multiple lobbies at once and cancel matchmaking for any possible 2nd joined lobbies.
-
@Paul-Winterhalder said in brainCloud 4.55 release coming soon...:
The big headliner feature is at long last, brainCloud will support Amazon In-app Purchases !
Thanks for the hard work
-
Hello brainCloud, do you think it would be possible to instead of pass in a string for the "lobbyType" parameter of the Matchmaking functions, we could pass in a string[] for lobbyTypes we would like to search for? This is desirable as my game may have many game modes and the players may be very spread out among them, causing none of the matches to be full and never start. I would like to have a quick match option that will return the first lobby found of many lobbyTypes.
As of now, I will have to loop through each lobbyType and run FindLobby() for each of them. This may take a lot of time, and I assume it would be a lot faster for all of that to be done on brainCloud's end and just returned to the player at once.
-
@Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.
-
Hello, I am just getting started with room servers and am very impressed so far. One very noticeable thing though is that there is no server monitor. I first noticed this when getting the "max servers reached" error when trying to start another server before the last one has shut down while having Max Servers set to 1. As far as I know, there is no way to manually stop a server from Braincloud or monitor how many servers are running. Would it be possible to add a server monitor with these features?
-
@David-St-Louis-0 Thank you David, I got up and running with a room server in no time. I wanted to let you know your "Custom Multiplayer Server with Unity" tutorial was very helpful. Thanks for the update and the help
-
@David-St-Louis-0 @Paul-Winterhalder Hello again, I hope everyone at Braincloud is alright regarding the current situation. I wanted to check in and see if there was any progress on the C# S2S library. Completely understandable if it is not ready, but I wanted to ask and hear from you guys. Again, hope you are all healthy and look forward to hearing from you.
-
@Paul-Winterhalder Hi Paul, no rush, take however long is necessary. I'll use the time to familiarize myself with the rest of Braincloud. Will be on the lookout for an update though
-
@David-St-Louis-0 No worries, look forward to using it.
-
@David-St-Louis-0 Sounds great! Is there any loose estimate you can give for when it might be released? If it is soon enough I can just wait for it to come out so i only have to write the code once.
-
@David-St-Louis-0 Hi David, thanks for your response. I will check out the docker setup when I get back to my desktop. My dedicated server is a Unity instance running the DarkRift2 networking library (https://darkriftnetworking.com/DarkRift2). I build it as a headless Linux build to run inside a container. I previously was running on google compute engine but had trouble setting up Kubernetes and Agones. I just yesterday found Braincloud and decided to give it a shot.
I took a look at the links you sent and I'll have a go at setting up an http client in C#. I won't be ready to deploy anytime soon, so the beta room servers should be alright. I look forward to working with Braincloud. Thanks for the help.
-
Hello, I am new to Braincloud and haven't been able to find any docs or examples about room servers in Unity. My game servers are Unity instances and I would like to know what steps I need to take for the room servers to interact with Braincloud. For example, how do I notify Braincloud that my server is ready for player connections with SysRoomReady once the container has started up? Is there an example of this that I am missing? The Unity examples on GitHub only use relay, not room server.
Also, just as a separate question as I am new to DockerHub, I assume my repo needs to be public to be accessible by Braincloud. Are there any security ramifications of that?
Thank you.
Server logs
Matchmaking: Search Multiple Lobby Types
brainCloud 4.5.5 release coming soon...
Matchmaking: Search Multiple Lobby Types
Server Monitor
Server Monitor
Unity Room Server
Unity Room Server
Unity Room Server
Unity Room Server
Unity Room Server
Unity Room Server
Unity Room Server