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brainCloud Forums
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Chad Franklin

@Chad Franklin
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  • C

    Server logs

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server logs
    1
    0 Votes
    1 Posts
    278 Views
    No one has replied
  • C

    Matchmaking: Search Multiple Lobby Types

    Scheduled Pinned Locked Moved Feature Suggestions lobby matchmaking
    3
    0 Votes
    3 Posts
    521 Views
    C

    @Paul-Winterhalder said in Matchmaking: Search Multiple Lobby Types:

    that

    Thanks Paul, I don't think I could do the different lobby info option as I would like the players to choose specifically which game mode and if I understand correctly, I can only do that by having the players search for a lobby of that game mode. It's not too much of an urgent issue, I just wanted to put it out there and see how realistic it was. I talked to Greg a bit and we discussed joining multiple lobby types at once. For now, I plan to search for multiple lobbies at once and cancel matchmaking for any possible 2nd joined lobbies.

  • C

    Server Monitor

    Scheduled Pinned Locked Moved Feature Suggestions monitoring server room server
    3
    0 Votes
    3 Posts
    456 Views
    C

    @Paul-Winterhalder Thanks Paul, looking forward to any possible solutions.

  • C

    Unity Room Server

    Scheduled Pinned Locked Moved Solved APIs room server server unity docs docker documentation
    20
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    20 Posts
    1k Views
    C

    @David-St-Louis-0 @Paul-Winterhalder
    Hi again.
    I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
    But then I tried to do the following (actual numbers redacted)

    #if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif

    However, I am getting a perpetual error:
    #S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}

    I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.

    How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
    Thanks

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