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Hi,
So the C# S2S library is planned here for very soon. You might not have to build one yourself. But you can do the calls directly with HTTP anyway meanwhile and upgrade to our S2S once we release it. I'll note this thread and let you know once we release it.
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@David-St-Louis-0 Sounds great! Is there any loose estimate you can give for when it might be released? If it is soon enough I can just wait for it to come out so i only have to write the code once.
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I don't have estimates for it, sorry. But it's at the top of our TODO list.
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Hey Chad,
Stay tuned - we'll see what we can do. Hopefully can get an alpha of it out in the next 4ish weeks - just have to revector the right resources...
Paul.
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@David-St-Louis-0 No worries, look forward to using it.
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@Paul-Winterhalder Hi Paul, no rush, take however long is necessary. I'll use the time to familiarize myself with the rest of Braincloud. Will be on the lookout for an update though
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@David-St-Louis-0 @Paul-Winterhalder Hello again, I hope everyone at Braincloud is alright regarding the current situation. I wanted to check in and see if there was any progress on the C# S2S library. Completely understandable if it is not ready, but I wanted to ask and hear from you guys. Again, hope you are all healthy and look forward to hearing from you.
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Hi Chad,
It is being released this week for 4.5
It is already in the develop branch here: https://github.com/getbraincloud/brainclouds2s-csharp/tree/develop -
@David-St-Louis-0 Thank you David, I got up and running with a room server in no time. I wanted to let you know your "Custom Multiplayer Server with Unity" tutorial was very helpful. Thanks for the update and the help
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@David-St-Louis-0 Hi brainCloud. I am trying to follow this guidance. I'm new to Docker and containers.
"From docker hud, you need to give read access to this user: braincloudhost"
Did you mean dockerhub online web app? I have not found "permissions" on there. Only a Collaborators option, which gives read and write access.This guidance
http://help.getbraincloud.com/en/articles/3942761-custom-multiplayer-server-with-unity
has a step "2. Install docker daemon"
On the Docker site I found the option to install a Docker Desktop app (for Windows). Is that what you mean?
Or is there really just a daemon to download? I cannot find such a thing by searching the Docker site. Do you have a link?If I bother with the whole desktop app, is that where I can find the read-only permissions options?
Thanks!
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Hi @Carson-Herrick ,
You set the permissions in Dockerhub - it's the repository we will retrieve your custom image from.
In summary, you need to do the following in Dockerhub:
- Create a team, called "brainCloud" probably, that you are going to use to give us access.
- Invite our user,
braincloudhost
to your repo, and place us on that brainCloud Team. (Note - this user still has no permissions in your repo) - Go to the image that you want to share, then the permissions tab, and give the "brainCloud" team read-only access to that image.
If you do this properly, our
braincloudhost
user will have read-only access to that image, and nothing else.I hope that helps!
Paul.
Edit - fixed step 2 with the correct user name,
braincloudhost
... (I had mistakenly said "bchosting") -
@Paul-Winterhalder
Thanks.
Note, I think you meant username "braincloudhost", as posted above. ("bchosting" doesn't exist) -
Ah - indeed @Carson-Herrick , you are correct.
Turns out "bchosting" is the name of the group we use in our repo example.
braincloudhost
is indeed the correct user name.Apologies for the confusion!
Paul.
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For any other small developers out there, just trying to test things out.
Looking through Docker Hub menus and their documentation, it appears you can either create 1 free private repo on your User account (which doesn't allow teams), or you can create a team on an Organization account, which does not offer 1 free private repo. To add private repos to an Organization account, you are looking at a minimum cost of $35/month. -
@David-St-Louis-0 @Paul-Winterhalder
Hi again.
I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
But then I tried to do the following (actual numbers redacted)#if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif
However, I am getting a perpetual error:
#S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.
How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
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