For support purposes, it would be very useful to see when viewing a user in the explorer whether they are online or not.
Omar Alzayed
Posts
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It would be very useful to be able to browse through all user as opposed to having to export their data. In addition, it would useful to have the ability to export with a start and end date (to monitor the impact of certain updates).
Best Regards,
Omar -
@Steve-Jones
That's awesome to hear! -
That's good to know. This means I need to upgrade to an alternate method. We have 50 guild members + up to 10 guild applicants per group. So, it's too costly to do it per id (our title requires having all summary data available on guild load). But if the summary data for group members included that of pending members (applicants/invited) then it would suffice. If that's not a difficult thing to add, it would be much appreciated! Kind of like the option to include summary data in listing friends.
Thanks,
Omar -
Hey Chris,
The issue with this approach is that it's an API call per loop iteration (discounted API call).
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In addition, I need to be able to retrieve a list of players summary data by providing their profile Ids, as opposed to doing one profileId at a time (which is costly).
My current work-around is storing player's id in their summary data and using FindUsersByUserSummary with the mongo query $or on the summary id.
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Hey,
It would be nice if I could see the summaryData of group members when I read a group, unless this is already possible?
Regards,
Omar -
@Paul-Winterhalder said in brainCloud 4.1 is officially released!:
- Group Enhancements
Loving the summary data for groups. Made my life easier. Thank you, you guys rock!
Omar
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Thank you for confirming this and further explaining the solution.
Congratulations on 4.1!Omar.
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This comment was posted on the issue tracker. Could this help?
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I found it in the issue tracker, for those who want to vote on it:
https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples
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@Steve-Jones said in Important: Unity 2019.X on mobile devices:
Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples
Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?
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So it appears I could have saved a week's worth of work by getting us to downgrade to '18
I've added my voice to the issue in the Unity forum, and we'll keep an eye out for a time-frame. Since we intend to enter early-access next month, might just have to downgrade.Thanks for the update!
Omar.
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@Paul-Winterhalder said in A few suggestions I have so far:
. Would it be fair to say that those user's entities would have to have their ACL set to other: 1 so it's readable?
Yes, that would be the case.
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First off, thank you for a wonderful platform and even better support.
While I've been using BrainCloud I have written down a few suggestions. If some are already implemented, then I was not aware of them. Here's what I got:
- Search through all cloud code. It would be very useful to be able to search through all cloud code to find certain variables / RunScript calls.
- Categorize scripts (folders?).
- Viewing a group from the group entities tab, still allows me to delete it. This can inadvertently cause users to delete a group, thinking theyâre actually deleting the entity for that group.
- To add to 3, it would be nice to be able to delete/edit a group entity from explorer, and not just view it.
- A bridge.logDebug function that doesnât require a second parameter and just assumes null.
- Is it possible to make âQuick Authenticateâ authenticate using the last entered credentials? I keep having to go back to API explorer and authenticate then go back to script editor. Or maybe add another âQuick Authenticateâ option/setting, if the current approach is still needed.
- A way to mark a line of code, so I can go back to it quickly when Iâm jumping through code (cloud code editor).
- Retrieve players by running their entities against custom script. For example let's say there's a player entity called profile that has numerous entries. I would love to be able to retrieve a list of players who match my search criteria through that entity's entries.
Thank you again,
Omar -
Looks great, and the single login is even better.
Thanks for adding this. You guys are awesome!
Online state when viewing user
View all users
Important: Unity 2019.X on mobile devices
Group Members SummaryData
Group Members SummaryData
Group Members SummaryData
Group Members SummaryData
brainCloud 4.1 is officially released!
Important: Unity 2019.X on mobile devices
Important: Unity 2019.X on mobile devices
Important: Unity 2019.X on mobile devices
Important: Unity 2019.X on mobile devices
Important: Unity 2019.X on mobile devices
A few suggestions I have so far
A few suggestions I have so far
So - our forums are up! What do you think?