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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #9

    Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

    No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

    1 Reply Last reply
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    • Omar AlzayedO Offline
      Omar AlzayedO Offline
      Omar Alzayed
      wrote on last edited by
      #10

      @Steve-Jones said in Important: Unity 2019.X on mobile devices:

      Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

      Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

      Paul WinterhalderP 1 Reply Last reply
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      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder brainCloudAdmin
        replied to Omar Alzayed on last edited by
        #11

        @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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        • Steve JonesS Offline
          Steve JonesS Offline
          Steve Jones brainCloudAdmin
          wrote on last edited by
          #12
          This post is deleted!
          1 Reply Last reply
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          • Omar AlzayedO Offline
            Omar AlzayedO Offline
            Omar Alzayed
            wrote on last edited by
            #13

            I found it in the issue tracker, for those who want to vote on it:

            https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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            • Paul WinterhalderP Offline
              Paul WinterhalderP Offline
              Paul Winterhalder brainCloudAdmin
              wrote on last edited by
              #14

              Thanks Omar!

              Folks please click and add your +1 to this issue!

              https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

              Paul.

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              • Omar AlzayedO Offline
                Omar AlzayedO Offline
                Omar Alzayed
                wrote on last edited by
                #15

                This comment was posted on the issue tracker. Could this help?

                alt text

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                • Paul WinterhalderP Offline
                  Paul WinterhalderP Offline
                  Paul Winterhalder brainCloudAdmin
                  wrote on last edited by
                  #16

                  That might work for individual apps.

                  I believe that's a patch to the Trampoline code that Unity generates.

                  Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                  That said, it might be a short-term fix for someone how needs to release on 2019 now!

                  (I'll see if I can get a dev to try the fix and test to see if it works for us).

                  Paul.

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                  • Steve JonesS Offline
                    Steve JonesS Offline
                    Steve Jones brainCloudAdmin
                    wrote on last edited by Steve Jones
                    #17

                    Confirmed.

                    After every unity build to Xcode Project,

                    @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                    From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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                    • Omar AlzayedO Offline
                      Omar AlzayedO Offline
                      Omar Alzayed
                      wrote on last edited by
                      #18

                      Thank you for confirming this and further explaining the solution.
                      Congratulations on 4.1!

                      Omar.

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                      • C Offline
                        C Offline
                        Chris Brown
                        wrote on last edited by
                        #19

                        I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                        Screen Shot 2019-07-08 at 10.53.30 AM.png

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                        • Paul WinterhalderP Offline
                          Paul WinterhalderP Offline
                          Paul Winterhalder brainCloudAdmin
                          wrote on last edited by
                          #20

                          Good news folks. Unity is now claiming this issue fixed in 2019.3.

                          We're haven't confirmed it yet - but this sounds hopeful.

                          2019-07-18_13-49-58.png

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                          • Steve JonesS Offline
                            Steve JonesS Offline
                            Steve Jones brainCloudAdmin
                            wrote on last edited by
                            #21

                            In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                            Omar AlzayedO 1 Reply Last reply
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                            • Omar AlzayedO Offline
                              Omar AlzayedO Offline
                              Omar Alzayed
                              replied to Steve Jones on last edited by
                              #22

                              @Steve-Jones
                              That's awesome to hear!

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                              • S Offline
                                S Offline
                                sumi sumi
                                wrote on last edited by
                                #23

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                                1 Reply Last reply
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                                • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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