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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    replied to Omar Alzayed on last edited by
    #6

    @Omar-Alzayed - yeah, I'd think seriously about downgrading if I were you.

    We've only seen one Unity rep acknowledge the issue - with no indication of when (or for what stream) a fix might come.

    And this issue is frankly huge. We haven't figured out any way to work around it.

    We obviously wouldn't recommend anyone release a Unity app on iOS until this fixed!

    1 Reply Last reply
    0
    • C Offline
      C Offline
      Chris Brown
      wrote on last edited by
      #7

      Hopefully this gets fixed soon. We're using 2019.x for a client app that uses brainCloud as a backend and we're not going to be able to downgrade. I don't think we've seen this issue, but nothing we're doing right now is very large with transferring data to the brainCloud that I know of.

      Paul WinterhalderP 1 Reply Last reply
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      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder brainCloudAdmin
        replied to Chris Brown on last edited by
        #8

        Hi @Chris-Brown,

        Maybe log into the Unity Forum and add a comment that getting that fixed is important to you.

        It can't hurt to ensure that that issue is getting lots of attention in the forum.

        Paul.

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        • Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder brainCloudAdmin
          wrote on last edited by
          #9

          Minor update: Unity's QA team has confirmed with us that they have been able to reproduce the defect, and have sent it to the developers for resolution.

          No ETA of course - but good to have the official recognition - hopefully a fix will come soon!

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          • Omar AlzayedO Offline
            Omar AlzayedO Offline
            Omar Alzayed
            wrote on last edited by
            #10

            @Steve-Jones said in Important: Unity 2019.X on mobile devices:

            Bug Information : 1163795 | (Open) iOS - UnityWebRequest Errors - Large Packets - With Examples

            Good to hear. Though, this still does not appear on their issue tracker, so can't vote on it. Do you have an issue tracker link I could access?

            Paul WinterhalderP 1 Reply Last reply
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            • Paul WinterhalderP Offline
              Paul WinterhalderP Offline
              Paul Winterhalder brainCloudAdmin
              replied to Omar Alzayed on last edited by
              #11

              @Omar-Alzayed We don't have an official link either. We have a fogbugz id linked to our dev who reported it - but that seems to be private to him. It doesn't seem like it's their official defect.

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              • Steve JonesS Offline
                Steve JonesS Offline
                Steve Jones brainCloudAdmin
                wrote on last edited by
                #12
                This post is deleted!
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                • Omar AlzayedO Offline
                  Omar AlzayedO Offline
                  Omar Alzayed
                  wrote on last edited by
                  #13

                  I found it in the issue tracker, for those who want to vote on it:

                  https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

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                  • Paul WinterhalderP Offline
                    Paul WinterhalderP Offline
                    Paul Winterhalder brainCloudAdmin
                    wrote on last edited by
                    #14

                    Thanks Omar!

                    Folks please click and add your +1 to this issue!

                    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

                    Paul.

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                    • Omar AlzayedO Offline
                      Omar AlzayedO Offline
                      Omar Alzayed
                      wrote on last edited by
                      #15

                      This comment was posted on the issue tracker. Could this help?

                      alt text

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                      • Paul WinterhalderP Offline
                        Paul WinterhalderP Offline
                        Paul Winterhalder brainCloudAdmin
                        wrote on last edited by
                        #16

                        That might work for individual apps.

                        I believe that's a patch to the Trampoline code that Unity generates.

                        Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

                        That said, it might be a short-term fix for someone how needs to release on 2019 now!

                        (I'll see if I can get a dev to try the fix and test to see if it works for us).

                        Paul.

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                        • Steve JonesS Offline
                          Steve JonesS Offline
                          Steve Jones brainCloudAdmin
                          wrote on last edited by Steve Jones
                          #17

                          Confirmed.

                          After every unity build to Xcode Project,

                          @synchronized (self) needs to be wrap the contents of writeMoreBody function.

                          From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

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                          • Omar AlzayedO Offline
                            Omar AlzayedO Offline
                            Omar Alzayed
                            wrote on last edited by
                            #18

                            Thank you for confirming this and further explaining the solution.
                            Congratulations on 4.1!

                            Omar.

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                            • C Offline
                              C Offline
                              Chris Brown
                              wrote on last edited by
                              #19

                              I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

                              Screen Shot 2019-07-08 at 10.53.30 AM.png

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                              • Paul WinterhalderP Offline
                                Paul WinterhalderP Offline
                                Paul Winterhalder brainCloudAdmin
                                wrote on last edited by
                                #20

                                Good news folks. Unity is now claiming this issue fixed in 2019.3.

                                We're haven't confirmed it yet - but this sounds hopeful.

                                2019-07-18_13-49-58.png

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                                • Steve JonesS Offline
                                  Steve JonesS Offline
                                  Steve Jones brainCloudAdmin
                                  wrote on last edited by
                                  #21

                                  In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                                  Omar AlzayedO 1 Reply Last reply
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                                  • Omar AlzayedO Offline
                                    Omar AlzayedO Offline
                                    Omar Alzayed
                                    replied to Steve Jones on last edited by
                                    #22

                                    @Steve-Jones
                                    That's awesome to hear!

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                                    • S Offline
                                      S Offline
                                      sumi sumi
                                      wrote on last edited by
                                      #23

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                                      • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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