UE 5.3
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BCClient doesn't seem to compile. Any suggestions?
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Source\BCClientPlugin\Public\ServiceName.h(5,26): note: in implicit copy constructor for 'ServiceName' first required here
1>class BCCLIENTPLUGIN_API ServiceName
1> ^
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Source\BCClientPlugin\Public\ServiceName.h(5,7): note: due to 'ServiceName' being dllexported
1>class BCCLIENTPLUGIN_API ServiceName
1> ^
1>E:\UnrealEngine\FruskersAdventure\Plugins\BCClient\Intermediate\Build\Win64\x64\UnrealEditor\Development\BCClientPlugin\Definitions.h(393,28): note: expanded from macro 'BCCLIENTPLUGIN_API'
1>#define BCCLIENTPLUGIN_API DLLEXPORTAlso, your install readme makes no sense. It says this:
Installation
- Open your Unreal Project's root folder (where the *.uproject file is)
- Open the Plugins folder, or create it if it does not exist
- Copy the BCClient folder into the Plugins folder
- If your project is NOT Blueprint only, be sure to regenerate your code project files
HOWEVER:
Firstly, there is no BCClient folder. The only BCClient folder is located in the /source/ folder which will throw an error because you don't have the plugin installed, so please update your readme files, because they are extremely difficult to follow. I'm so frustrated with wasting 3 days trying to get this source to build, that I'm about to give up.
Thanks.
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Thanks for pointing out that issue in our readme, you're right there is no BCClient folder, this will be corrected. The readme is referring to the folder contained in the latest .zip release file, current latest release is 5.1.0
We have a couple example projects that use Unreal 5.3 and the brainCloud client compiles with no issues there. I will need some more information to better assist with the issue you're having.
Did you get the brainCloud library from the release .zip file or did you download a copy of the repository?
Can you guide me through the steps you took to get to this issue?