• Discuss all the things!

    107 Topics
    331 Posts

    Hi, if I have a dedicated server that the (client)players joins for a match, if the client logs in with Client API Authenticate on their machine and I assume the client will send their profile id to the server.
    Then, how can the server get the user name of all the client that are connected with their profile ids?

  • Suggestions for improvements, new features, etc.

    25 Topics
    79 Posts

    Gooood!!!

  • Questions specific to particular APIs, libraries, etc.

    46 Topics
    154 Posts

    Hi there- thanks for bringing this to our attention! A newer version of the Unity Package containing a fix for this has been uploaded. Available here: https://github.com/getbraincloud/braincloud-csharp/releases/tag/5.4.1

  • General cloud code discussions...

    28 Topics
    103 Posts

    Ciao @Paul-Winterhalder ,

    yes there is not much else to add, except perhaps the fact that the CompleteMatch is sent at the end of the game. Instead, AbandonMatch is sent if one of the players abandons the game prematurely.

    Thanks for the support! 🙂

  • brainCloud's online learning tutorials and examples.

    3 Topics
    3 Posts

    brainCloud developers have just release several playable builds of our famous examples! See our cool features in action. Find them at https://getbraincloud.com/demos for Windows, Mac, online and mobile.

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