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  • L

    App Store Receipt Signing Intermediate Certificate

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    281 Views
    J

    Thank you for sharing this information. It does not have an impact on our server-side validation.

  • devsleeperD

    "Player Location" custom session/matchmaking id

    Scheduled Pinned Locked Moved Solved Cloud Code
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    Paul WinterhalderP

    Ah - perfect. Yeah - that sounds like a better option given the full requirements.

    Glad you found it... and welcome to brainCloud!

  • D

    Apple Push Notification service server certificate update

    Scheduled Pinned Locked Moved Unsolved General
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    3 Posts
    2k Views
    Paul WinterhalderP

    Update - we've confirmed with the server team that we believe we are all set.

    We'll perform some tests when the Sandbox servers cut over the week of Jan 20th to confirm.

    Paul.

  • W

    Global Entities retrieval issues and questions

    Scheduled Pinned Locked Moved Unsolved APIs
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    5 Posts
    654 Views
    P

    @wjurica Assuming you're using c#, consider Newtonsoft for the deserialization & mapping process. It's two lines of code to map your data to a class.

    https://www.newtonsoft.com/json

  • K

    bridge.getCustomEntityServiceProxy()

    Scheduled Pinned Locked Moved Unsolved Cloud Code
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    5 Posts
    688 Views
    Paul WinterhalderP

    Hi @kinco-h - I assume (hope) you got the info you needed from our support folks?

    Hint - you access chat support by clicking on the "Ask Support" button in the top right-hand corner of the Design Portal...

    2024-12-04_09-07-57.png

  • devsleeperD

    Webhook routes

    Scheduled Pinned Locked Moved Solved Cloud Code webhook cloud code s2s
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    Paul WinterhalderP

    Cool. Thanks for sharing the solution here @devsleeper !

  • P

    Am I misusing Lobbies? Server Browser / Lobbies with same lifetime as game session

    Scheduled Pinned Locked Moved Solved General
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    2 Posts
    322 Views
    Paul WinterhalderP

    Hi @PJ ,

    Your usage of lobbies is exactly why we added the concept of long-lived lobbies. (Admittedly it wasn't part of the original use case - which is probably why some of the documentation doesn't seem to properly reflect that usage <-- we'll review that).

    So - needless to say - keep going as you are - and reach out if you hit issues!

    Happy coding!

    Paul.

  • devsleeperD

    Log timestamp to local time

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    devsleeperD

    My profile displays in a different format than my logs do yes - reading 16:05:53.051 PST vs 4:05:53 PM PST, it's not a huge thing but would be nice as preference in profile settings (or cycling format on the log view timestamp itself)

  • P

    Quick iterative testing of Room Server lobbies locally [Unity][Mirror Networking]

    Scheduled Pinned Locked Moved Solved General
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    P

    Awesome! Still a few things to clean up but I appear to be right back to testing within the editor, but against brainCloud's actual lobby system. The key was setting debug to true in the config.js and following the instructions at the end of the GitHub page. Thanks again!

  • L

    Localization Issue

    Scheduled Pinned Locked Moved Unsolved General
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    6 Posts
    706 Views
    L

    Thank you so much!

  • Z

    Follow up question for bulk user entity data access

    Scheduled Pinned Locked Moved Unsolved General
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    2 Posts
    315 Views
    J

    You can achieve it by writing a cloud code script that retrieves the data of each individual user's user entities and stores it in a custom entity collection. After that, call the method RunBatchUserScript() to execute this process for every user within the app. Then, the resulting collection can be downloaded for analytical purposes.

  • I

    [Unity] Registering push notifications specifically for Async turns.

    Scheduled Pinned Locked Moved Unsolved APIs
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    8 Posts
    949 Views
    J

    For clarity, Firebase Cloud Messaging recommends creating a topic using Pub/Sub, though this approach is optional.

  • T

    Dedicated server getting all player's username

    Scheduled Pinned Locked Moved Unsolved General
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    5 Posts
    705 Views
    T

    Oh, server can use client API

  • L

    latest braincloud xcode build error

    Scheduled Pinned Locked Moved Unsolved General
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    4 Posts
    523 Views
    L

    Okay, I built it using the commented out part above.

  • L

    Inconvenience of Viewing Users on the Leaderboard

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    0 Votes
    6 Posts
    1k Views
    L

    Gooood!!!

  • T

    [Unity] BrainCloud 5.4.1 is reporting error in an empty project

    Scheduled Pinned Locked Moved Unsolved APIs
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    0 Votes
    2 Posts
    348 Views
    C

    Hi there- thanks for bringing this to our attention! A newer version of the Unity Package containing a fix for this has been uploaded. Available here: https://github.com/getbraincloud/braincloud-csharp/releases/tag/5.4.1

  • F

    [Unity] BraincloudWrapper.ProductService not found on BC 5.3

    Scheduled Pinned Locked Moved Solved APIs products
    2
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    2 Posts
    432 Views
    Paul WinterhalderP

    Hi @francesco-lenolli ,

    The ProductService has actually been deprecated.

    You should use the AppStore service instead.

    I hope that helps!

    Paul.

    2024-09-17_19-55-15.png

  • Paul WinterhalderP

    brainCloud 5.4 is on it's way!

    Scheduled Pinned Locked Moved General
    15
    2 Votes
    15 Posts
    2k Views
    Paul WinterhalderP

    Yup. We as devs often resist change. Hopefully you'll come to appreciate Portal-X as you use it more!

  • D

    Don't reward quests + milestones automatically

    Scheduled Pinned Locked Moved Unsolved General
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    3 Posts
    416 Views
    D

    one workaround im thinking of doing is having a "fake" user stat. one that tracks the actually XP and another that's "unlocked XP". then just increase the unlocked XP whenever someone "claims" the milestone

  • D

    Max number of keys on a user statistic?

    Scheduled Pinned Locked Moved Solved General
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    3 Posts
    483 Views
    Paul WinterhalderP

    Update - we discussed it and we think you are good to go.

    A test of 1000 stats revealed that the resulting statistics object (that contains all values) was only about 64KB - which is smaller than I had feared. So it looks like 2000-2500 stats will come in less than 200KB.

    Note - that IS 200KB more data that will be returned during an Authenticate call - and during readUserState() - but it should work okay.

    I assume you'll be creating these stats dynamically. That is controlled via the setting on this page (you've probably already discovered it).

    2024-08-27_09-37-51.png

    One warning is that stats are case sensitive - so we'd definitely recommend that you standardize the creation/accessing of the stats - maybe do an uppercase() or lowercase() cast before creating / accessing them.

    I hope that helps. Good luck!

    Paul.

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