• 0 Votes
    8 Posts
    465 Views

    Confirmed, StoreKit2 support is included in the upcoming v5.9 release, scheduled for next week.

  • 0 Votes
    4 Posts
    52 Views

    Thanks for reaching out and for raising the question.

    At the moment, the VS Code extension does not support targeting or importing from a specific directory. Its primary purpose is to synchronize Cloud Scripts stored in brainCloud and provide a convenient way to edit them using standard VS Code workflows and tooling.

    We have created an internal task to review this limitation and discuss potential improvements to the extension so that it better supports directory-based workflows in the future.

    In the meantime, one practical workaround is to export your Cloud Scripts directly from the brainCloud portal. Once exported, all scripts can be reviewed locally. You can then organize them into a folder structure that mirrors your desired layout, including the use of subfolders and .ccjs files. From there, you can zip the contents and import them back into your app, which can significantly reduce the need for repetitive copy and paste actions across individual files.

    Please let us know if this approach works for your use case or if you have additional feedback on how you would like to see the extension evolve.

  • 0 Votes
    3 Posts
    38 Views

    hi. @JasonL

    Thank you for your reply.
    I thought it was a JavaScript object, so I used Object.Assign({}, session), JSON.Parse(JSON.stringify(session)).
    I tried to copy the object and use it, but since it's a reference to a Java object, it didn't work as intended.
    Please help me retrieve the necessary data.

  • 0 Votes
    2 Posts
    28 Views

    Thank you for sharing your suggestions. We will review your suggestions and see how we can incorporate them into future releases.

  • live conversion inquiry

    Solved General
    2
    0 Votes
    2 Posts
    33 Views

    Hi Noah,

    I don't quite understand your question.

    Development Plus provides access to some features (hosting, deep data, etc.) that we can't otherwise provide access to in a free development plan...

    I suppose it IS accessed via the [Go Live!] button - which can be a bit confusing - since your app isn't really "live" under Dev+. That's a UI inconsistency that we haven't addressed yet.

    The full details of the various plans can be found here: https://getbraincloud.com/pricing/

    I hope that helps!

    Paul.

  • 1 Votes
    10 Posts
    481 Views

    We are very interested in doing it - just need to find a model that works and is reliable...

  • 0 Votes
    2 Posts
    116 Views

    Hi @bkmitchell ,

    thanks for reaching out.

    Unfortunately our built-in relay server tech doesn't support what you need for Unity WebGL multiplayer.

    Most brainCloud devs implementing your use case would integrate with Photon or Edgegap for their multiplayer for this reason. They both work well and work well with brainCloud!

    [PS - This is an area of ongoing development for us though and we aim to fill this gap in the future. I can't comment on timelines for that though...]

    Paul.

  • Adhoc leaderboard version increases by 2.

    Unsolved APIs
    2
    0 Votes
    2 Posts
    152 Views

    Hi. Yes, unless an adhoc tournament is scheduled to start immediately after one finishes, there will always be a "wait" version (version with no tournament) in between scheduled adhoc tournament versions.
    And when it comes to the retained versions, we skip counting the wait versions.

  • 0 Votes
    4 Posts
    248 Views

    Ok, I found it. It wasn't a global setting, it was a filter on the reports. Thanks!

  • AWS Outage impacting brainCloud - Oct 20 2025

    Unsolved General
    4
    0 Votes
    4 Posts
    307 Views

    Posting a copy of the AWS service health page for posterity.

    It mostly refers to the outage impacting DynamoDB - but a lot more services than that were impacted. We expect that just means that a lot of AWS services use DynamoDB under-the-covers to operate.

    2025-10-20_05-58-47.png

  • Voting Leaderboards

    Unsolved APIs
    3
    0 Votes
    3 Posts
    182 Views

    Hi,

    Actually - voting leaderboards are implemented via the PostScoreToLeaderboardOnBehalfOf() call - where you can basically vote for someone else's score. [i.e. voting for that person].

    Create the leaderboard as a "Cumulative" leaderboard - and basically the player votes for the score of another player - incrementing it by +1.

    I suppose we should add those details to the roadmap item!

    I hope that helps to clarify things!

    Paul.

  • Scheduled Script Proxy API Calls

    Unsolved General
    6
    0 Votes
    6 Posts
    289 Views

    As I mentioned in the support chat - the issue is that midnightPSTinUTC isn't dynamically calculated for midnight today -- it's midnight PST on Oct 4th. [i.e. over a week ago].

    What's happening is the call is accepting that past date - which puts the script in the front of our queue to be run ('cause we think we're late!) - and it gets run in the next 60 second job interval. And then reschedules itself in the past again.

    So basically this script is running roughly 60*24 = 1440 times a day.

    Anyway - I'll have the devs look into it - we should return an error if you are scheduling the script too far into the past... [i.e. a second or two in the past is probably fine - and best to do in case the scheduling script has delays of some sort... but clearly 10 days in the past is too far! Probably 60 mins in the past is too far! 🙂 ]

  • Buying lives with coins

    Unsolved General
    4
    0 Votes
    4 Posts
    271 Views

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • [Unity] Client SDK parameter inconsistency/error

    Unsolved APIs
    3
    0 Votes
    3 Posts
    223 Views

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • 0 Votes
    6 Posts
    586 Views

    Cool. Thanks for the update @MattForemanDev !

  • Is Meta Quest Fully Supported?

    Unsolved General
    7
    0 Votes
    7 Posts
    402 Views

    @JasonL @Paul-Winterhalder Thanks for your help, the error no longer appears after the Google Android platform was enabled.

  • 0 Votes
    2 Posts
    234 Views

    @william Thanks a lot for your feedback and suggestions! It’s really helpful, and we appreciate you taking the time to share your thoughts.

  • Improving inventory inefficiencies

    Unsolved General
    2
    0 Votes
    2 Posts
    185 Views

    Just a heads-up, our team is working on this bulk userItem feature.

  • Discussion - A/B Testing

    Unsolved General
    5
    0 Votes
    5 Posts
    453 Views

    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

  • 0 Votes
    7 Posts
    755 Views

    Cool - good to hear it. And once again: thanks for reporting it!