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  • B

    How to make Unity WebGl with SSL for Relay Service

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    24 Views
    Paul WinterhalderP

    Hi @bkmitchell ,

    thanks for reaching out.

    Unfortunately our built-in relay server tech doesn't support what you need for Unity WebGL multiplayer.

    Most brainCloud devs implementing your use case would integrate with Photon or Edgegap for their multiplayer for this reason. They both work well and work well with brainCloud!

    [PS - This is an area of ongoing development for us though and we aim to fill this gap in the future. I can't comment on timelines for that though...]

    Paul.

  • W

    Are there plans to support Storekit 2 receipt verification?

    Scheduled Pinned Locked Moved Unsolved APIs
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    5 Posts
    223 Views
    L

    https://discussions.unity.com/t/unity-iap-5-0-2-ios-sandbox-same-receipt-returned-for-all-purchases-after-the-first-one/1692048/5

    Due to the issue described in the Unity discussion above, we need StoreKit 2 support on iOS as soon as possible. Please prioritize StoreKit 2 integration

  • Paul WinterhalderP

    Early access - Visual Studio Code extension!

    Scheduled Pinned Locked Moved Unsolved General visual studio extension ide
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    1 Votes
    8 Posts
    212 Views
    Paul WinterhalderP

    Hi @william - for now we'll stay focused on Visual Studio Code... but never say never! πŸ™‚

  • R

    Adhoc leaderboard version increases by 2.

    Scheduled Pinned Locked Moved Unsolved APIs
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    H

    Hi. Yes, unless an adhoc tournament is scheduled to start immediately after one finishes, there will always be a "wait" version (version with no tournament) in between scheduled adhoc tournament versions.
    And when it comes to the retained versions, we skip counting the wait versions.

  • B

    Difference in AppStore VerifyPurchase Portal reporting between Android and iOS users

    Scheduled Pinned Locked Moved Solved APIs
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    0 Votes
    4 Posts
    166 Views
    B

    Ok, I found it. It wasn't a global setting, it was a filter on the reports. Thanks!

  • Paul WinterhalderP

    AWS Outage impacting brainCloud - Oct 20 2025

    Scheduled Pinned Locked Moved Unsolved General
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    Paul WinterhalderP

    Posting a copy of the AWS service health page for posterity.

    It mostly refers to the outage impacting DynamoDB - but a lot more services than that were impacted. We expect that just means that a lot of AWS services use DynamoDB under-the-covers to operate.

    2025-10-20_05-58-47.png

  • R

    Voting Leaderboards

    Scheduled Pinned Locked Moved Unsolved APIs
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    Paul WinterhalderP

    Hi,

    Actually - voting leaderboards are implemented via the PostScoreToLeaderboardOnBehalfOf() call - where you can basically vote for someone else's score. [i.e. voting for that person].

    Create the leaderboard as a "Cumulative" leaderboard - and basically the player votes for the score of another player - incrementing it by +1.

    I suppose we should add those details to the roadmap item!

    I hope that helps to clarify things!

    Paul.

  • L

    Scheduled Script Proxy API Calls

    Scheduled Pinned Locked Moved Unsolved General
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    6 Posts
    159 Views
    Paul WinterhalderP

    As I mentioned in the support chat - the issue is that midnightPSTinUTC isn't dynamically calculated for midnight today -- it's midnight PST on Oct 4th. [i.e. over a week ago].

    What's happening is the call is accepting that past date - which puts the script in the front of our queue to be run ('cause we think we're late!) - and it gets run in the next 60 second job interval. And then reschedules itself in the past again.

    So basically this script is running roughly 60*24 = 1440 times a day.

    Anyway - I'll have the devs look into it - we should return an error if you are scheduling the script too far into the past... [i.e. a second or two in the past is probably fine - and best to do in case the scheduling script has delays of some sort... but clearly 10 days in the past is too far! Probably 60 mins in the past is too far! πŸ™‚ ]

  • R

    Buying lives with coins

    Scheduled Pinned Locked Moved Unsolved General
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    0 Votes
    4 Posts
    146 Views
    Paul WinterhalderP

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • devsleeperD

    [Unity] Client SDK parameter inconsistency/error

    Scheduled Pinned Locked Moved Unsolved APIs
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    3 Posts
    118 Views
    J

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • MattForemanDevM

    Need support for both Meta Quest *and* Oculus Rift platforms for a single game

    Scheduled Pinned Locked Moved Feature Suggestions
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    6 Posts
    329 Views
    Paul WinterhalderP

    Cool. Thanks for the update @MattForemanDev !

  • MattForemanDevM

    Is Meta Quest Fully Supported?

    Scheduled Pinned Locked Moved Unsolved General
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    MattForemanDevM

    @JasonL @Paul-Winterhalder Thanks for your help, the error no longer appears after the Google Android platform was enabled.

  • W

    Various Gamification API Suggestions

    Scheduled Pinned Locked Moved Feature Suggestions
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    0 Votes
    2 Posts
    145 Views
    J

    @william Thanks a lot for your feedback and suggestions! It’s really helpful, and we appreciate you taking the time to share your thoughts.

  • N

    Improving inventory inefficiencies

    Scheduled Pinned Locked Moved Unsolved General
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    0 Votes
    2 Posts
    102 Views
    J

    Just a heads-up, our team is working on this bulk userItem feature.

  • F

    Discussion - A/B Testing

    Scheduled Pinned Locked Moved Unsolved General ab testing testing
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    5 Posts
    332 Views
    F

    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

  • W

    ScheduleRunScriptUTCv2 doesn't seem to work as expected?

    Scheduled Pinned Locked Moved Solved Cloud Code
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    0 Votes
    7 Posts
    553 Views
    Paul WinterhalderP

    Cool - good to hear it. And once again: thanks for reporting it!

  • R

    List active tournaments

    Scheduled Pinned Locked Moved Unsolved APIs
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    0 Votes
    7 Posts
    439 Views
    Paul WinterhalderP

    Hi @richard,

    Hmm - yeah - I don't think that JSON is currently editable in the portal.

    Paul.

  • devsleeperD

    Pre-Game Lobby: Groups vs Lobby?

    Scheduled Pinned Locked Moved Solved General
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    0 Votes
    6 Posts
    307 Views
    J

    Please refer to the article -- Implementing Continuous Lobbies in the brainCloud Help Center for details.

  • Paul WinterhalderP

    brainCloud 5.8 feedback and discussion

    Scheduled Pinned Locked Moved Unsolved General braincloud 5.8 release
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    0 Votes
    1 Posts
    82 Views
    No one has replied
  • P

    [Unity] LobbyService.CreateLobby - Best time to show and hide a "Connecting..." popup?

    Scheduled Pinned Locked Moved Solved APIs
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    0 Votes
    3 Posts
    227 Views
    P

    Apologies for the late reply, but thank you! This really clears up the flow for me. πŸ™‚

    The only thing regarding FindOrCreateLobby instead of CreateLobby is that the request to CreateLobby is deliberate. While I do intend to integrate FindOrCreateLobby as a "just throw me into a running game" option (which probably is the desired flow in most cases), I also want a player to be able to say "I want to start a game for my friends, and I also want to be the host and set the rules of the room".

    I'm just clarifying that in case I'm misunderstanding the intent between the two calls, and that FindOrCreateLobby can indeed be used for either flow that I just described.

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