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  • R

    Buying lives with coins

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    38 Views
    Paul WinterhalderP

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • devsleeperD

    [Unity] Client SDK parameter inconsistency/error

    Scheduled Pinned Locked Moved Unsolved APIs
    3
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    3 Posts
    26 Views
    J

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • Paul WinterhalderP

    Early access - Visual Studio Code extension!

    Scheduled Pinned Locked Moved Unsolved General visual studio extension ide
    3
    1 Votes
    3 Posts
    33 Views
    Paul WinterhalderP

    @devsleeper - we hope you like it! 🙂

  • MattForemanDevM

    Need support for both Meta Quest *and* Oculus Rift platforms for a single game

    Scheduled Pinned Locked Moved Feature Suggestions
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    6 Posts
    81 Views
    Paul WinterhalderP

    Cool. Thanks for the update @MattForemanDev !

  • MattForemanDevM

    Is Meta Quest Fully Supported?

    Scheduled Pinned Locked Moved Unsolved General
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    7 Posts
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    MattForemanDevM

    @JasonL @Paul-Winterhalder Thanks for your help, the error no longer appears after the Google Android platform was enabled.

  • W

    Various Gamification API Suggestions

    Scheduled Pinned Locked Moved Feature Suggestions
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    2 Posts
    63 Views
    J

    @william Thanks a lot for your feedback and suggestions! It’s really helpful, and we appreciate you taking the time to share your thoughts.

  • N

    Improving inventory inefficiencies

    Scheduled Pinned Locked Moved Unsolved General
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    2 Posts
    45 Views
    J

    Just a heads-up, our team is working on this bulk userItem feature.

  • F

    Discussion - A/B Testing

    Scheduled Pinned Locked Moved Unsolved General ab testing testing
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    5 Posts
    227 Views
    F

    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

  • W

    ScheduleRunScriptUTCv2 doesn't seem to work as expected?

    Scheduled Pinned Locked Moved Solved Cloud Code
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    7 Posts
    350 Views
    Paul WinterhalderP

    Cool - good to hear it. And once again: thanks for reporting it!

  • R

    List active tournaments

    Scheduled Pinned Locked Moved Unsolved APIs
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    Paul WinterhalderP

    Hi @richard,

    Hmm - yeah - I don't think that JSON is currently editable in the portal.

    Paul.

  • W

    Are there plans to support Storekit 2 receipt verification?

    Scheduled Pinned Locked Moved Unsolved APIs
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    2 Posts
    60 Views
    Paul WinterhalderP

    Hi @william ,

    We do have plans to support the new receipts. The work has been assessed - but not scheduled yet. I would expect it to be early next year.

    Thanks for asking!

    Paul.

  • devsleeperD

    Pre-Game Lobby: Groups vs Lobby?

    Scheduled Pinned Locked Moved Solved General
    6
    0 Votes
    6 Posts
    188 Views
    J

    Please refer to the article -- Implementing Continuous Lobbies in the brainCloud Help Center for details.

  • Paul WinterhalderP

    brainCloud 5.8 feedback and discussion

    Scheduled Pinned Locked Moved Unsolved General braincloud 5.8 release
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    0 Votes
    1 Posts
    36 Views
    No one has replied
  • P

    [Unity] LobbyService.CreateLobby - Best time to show and hide a "Connecting..." popup?

    Scheduled Pinned Locked Moved Solved APIs
    3
    0 Votes
    3 Posts
    133 Views
    P

    Apologies for the late reply, but thank you! This really clears up the flow for me. 🙂

    The only thing regarding FindOrCreateLobby instead of CreateLobby is that the request to CreateLobby is deliberate. While I do intend to integrate FindOrCreateLobby as a "just throw me into a running game" option (which probably is the desired flow in most cases), I also want a player to be able to say "I want to start a game for my friends, and I also want to be the host and set the rules of the room".

    I'm just clarifying that in case I'm misunderstanding the intent between the two calls, and that FindOrCreateLobby can indeed be used for either flow that I just described.

  • devsleeperD

    [Unity] AddFriendsFromPlatform/ListFriends doesn't return correct platform

    Scheduled Pinned Locked Moved Solved APIs
    9
    0 Votes
    9 Posts
    207 Views
    devsleeperD

    Sorry for the confusion, I was under the impression a publisher key gave you certain read-only permissions on a user given they own your game (this was silly in hindsight)

    While the users in question had public profiles, their privacy settings for friends lists were set to private.

    Thank you for your help! I now understand what you meant by "as long as users grant your app permission".

  • Paul WinterhalderP

    Off topic: What are your thoughts on the "Stop Killing Games" movement?

    Scheduled Pinned Locked Moved Unsolved General stopkillinggames
    4
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    4 Posts
    226 Views
    devsleeperD

    My view is that there should be a "guaranteed service availability" at the time of purchase not unlike buying an appliance with a year warranty..

    Pull the game from stores and let the remaining players enjoy the sunset.
    Of course it's not always as simple as "just keep the lights on longer" but a guaranteed period of availability which is tied to new purchases should be in your plans before your service ever reaches the public, rather than hoping to grab as much money as possible before dumping it and throwing the consumer under the bus.

  • W

    Ability to save custom-entity query macros

    Scheduled Pinned Locked Moved Portal-X Suggestions
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    3 Posts
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    Paul WinterhalderP

    Hi @william - thanks for the suggestion - I'll present it to the devs.

    One note - when doing custom queries, MongoDB should automatically choose the appropriate index for it -- you shouldn't have to mention it in your query. Thus - adding a custom index for queries that you are finding slow SHOULD pseed them up... (thus your last feature is actually part of the system)

  • Paul WinterhalderP

    Migration to MongoDB 8.0 - ask your questions!

    Scheduled Pinned Locked Moved Unsolved General mongodb 8
    3
    0 Votes
    3 Posts
    305 Views
    Paul WinterhalderP

    And... the upgrade is complete.

    Hopefully a non-event for everyone!

    Reach out to support if you see any weirdness!

    Cheers,

    Paul.

  • Paul WinterhalderP

    5.7 Discussion and Feedback!

    Scheduled Pinned Locked Moved Unsolved General braincloud 5.7 release
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    3 Posts
    390 Views
    Paul WinterhalderP

    Oh - and one thing that wasn't in the release notes... we bumped up the Design Portal session timeout -- so if you go away from the portal and come back to it later -- there's a better chance that you can pick up from where you left off (instead of being booted and having to re-login).

  • F

    iOS Purchase Verification not registering the purchase

    Scheduled Pinned Locked Moved Unsolved General iap ios
    5
    0 Votes
    5 Posts
    643 Views
    Paul WinterhalderP

    Ah! Thanks for letting us know!

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