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  • Leaderboard score range

    General leaderboard
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    1 Posts
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    No one has replied
  • Increase GetMultiSocialLeaderboard limit to 100

    General leaderboard social
    2
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    2 Posts
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    Paul WinterhalderP
    Hi Ali, First of all - sorry for the slow response. I somehow missed this message. The MultiSocialLeaderboard call is normally used to create Candy Crush-style maps - where you would normally show just the top player on each node of a map. It's otherwise a pretty expensive call (as we're filtering/joining your friends list with multiple leaderboard lists) - so thus we restrict things to keep things fast and server utilization reasonable. Do you have a use case that requires the larger leaderboard sizes - or maybe you were mistaking the intention of this call with another? Anyway, hope that perspective helps! Cheers, Paul.
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    6 Posts
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    Paul WinterhalderP
    What sort of devices? Will people really sit there logged into multiple devices, and expect them all to rise in realtime? I mean, wouldn't a user play on one device. Finish, and maybe pick up another device - and when they do, you refresh all the stats when the app loads? I would suggest you use RTT for real-time notifications - but we actually assume that that a user would only have one logged in RTT session - so that won't work. You could send push notifications to all of the devices. Push notifications can have data payloads - so your client app(s) can catch the updated data, or maybe the notification is just a signal to the client to request updated data... (likely more flexible). Alternatively, I guess your option best option would be to have the devices poll every <x> minutes or so... Honestly, the use case still seems a bit weird though - I'm probably just not understanding something Paul.