• 0 Votes
    1 Posts
    No one has replied
  • 0 Votes
    6 Posts

    What sort of devices? Will people really sit there logged into multiple devices, and expect them all to rise in realtime?

    I mean, wouldn't a user play on one device. Finish, and maybe pick up another device - and when they do, you refresh all the stats when the app loads?

    I would suggest you use RTT for real-time notifications - but we actually assume that that a user would only have one logged in RTT session - so that won't work.

    You could send push notifications to all of the devices. Push notifications can have data payloads - so your client app(s) can catch the updated data, or maybe the notification is just a signal to the client to request updated data... (likely more flexible).

    Alternatively, I guess your option best option would be to have the devices poll every <x> minutes or so...

    Honestly, the use case still seems a bit weird though - I'm probably just not understanding something 🙂


  • 0 Votes
    5 Posts

    thanks dear Steve jobs (oops!) Jones .
    i found this after one day challenge with bomberRTT sample !
    i think its better to say somewhere this important note that " developer plan" needed to lunch RTT games.

    p.n: i build this project in platforms pc / webgl / android in unity2019.1.5 pro.
    Android version not worked in my android phone (android9 os). something wrong that cause app install but not available to play!