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Unity Room Server

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  • David St-Louis 0D David St-Louis 0

    Hi,

    So the C# S2S library is planned here for very soon. You might not have to build one yourself. But you can do the calls directly with HTTP anyway meanwhile and upgrade to our S2S once we release it. I'll note this thread and let you know once we release it.

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    Chad Franklin
    wrote on last edited by
    #6

    @David-St-Louis-0 Sounds great! Is there any loose estimate you can give for when it might be released? If it is soon enough I can just wait for it to come out so i only have to write the code once.

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    • David St-Louis 0D Offline
      David St-Louis 0D Offline
      David St-Louis 0
      wrote on last edited by
      #7

      I don't have estimates for it, sorry. But it's at the top of our TODO list.

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      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder
        brainCloudAdmin
        wrote on last edited by
        #8

        Hey Chad,

        Stay tuned - we'll see what we can do. Hopefully can get an alpha of it out in the next 4ish weeks - just have to revector the right resources...

        Paul.

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        • David St-Louis 0D David St-Louis 0

          I don't have estimates for it, sorry. But it's at the top of our TODO list.

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          Chad Franklin
          wrote on last edited by
          #9

          @David-St-Louis-0 No worries, look forward to using it.

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          • Paul WinterhalderP Paul Winterhalder

            Hey Chad,

            Stay tuned - we'll see what we can do. Hopefully can get an alpha of it out in the next 4ish weeks - just have to revector the right resources...

            Paul.

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            C Offline
            Chad Franklin
            wrote on last edited by
            #10

            @Paul-Winterhalder Hi Paul, no rush, take however long is necessary. I'll use the time to familiarize myself with the rest of Braincloud. Will be on the lookout for an update though 😃

            Paul WinterhalderP 1 Reply Last reply
            0
            • C Chad Franklin

              @Paul-Winterhalder Hi Paul, no rush, take however long is necessary. I'll use the time to familiarize myself with the rest of Braincloud. Will be on the lookout for an update though 😃

              Paul WinterhalderP Offline
              Paul WinterhalderP Offline
              Paul Winterhalder
              brainCloudAdmin
              wrote on last edited by
              #11

              @Chad-Franklin 👍

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              • Paul WinterhalderP Paul Winterhalder

                @Chad-Franklin 👍

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                Chad Franklin
                wrote on last edited by
                #12

                @David-St-Louis-0 @Paul-Winterhalder Hello again, I hope everyone at Braincloud is alright regarding the current situation. I wanted to check in and see if there was any progress on the C# S2S library. Completely understandable if it is not ready, but I wanted to ask and hear from you guys. Again, hope you are all healthy and look forward to hearing from you.

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                • David St-Louis 0D Offline
                  David St-Louis 0D Offline
                  David St-Louis 0
                  wrote on last edited by
                  #13

                  Hi Chad,

                  It is being released this week for 4.5
                  It is already in the develop branch here: https://github.com/getbraincloud/brainclouds2s-csharp/tree/develop

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                  • David St-Louis 0D David St-Louis 0

                    Hi Chad,

                    It is being released this week for 4.5
                    It is already in the develop branch here: https://github.com/getbraincloud/brainclouds2s-csharp/tree/develop

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                    Chad Franklin
                    wrote on last edited by
                    #14

                    @David-St-Louis-0 Thank you David, I got up and running with a room server in no time. I wanted to let you know your "Custom Multiplayer Server with Unity" tutorial was very helpful. Thanks for the update and the help 🙂

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                    • David St-Louis 0D David St-Louis 0

                      Hi Again,

                      From docker hud, you need to give read access to this user: braincloudhost

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                      Carson Herrick
                      wrote on last edited by
                      #15

                      @David-St-Louis-0 Hi brainCloud. I am trying to follow this guidance. I'm new to Docker and containers.

                      "From docker hud, you need to give read access to this user: braincloudhost"
                      Did you mean dockerhub online web app? I have not found "permissions" on there. Only a Collaborators option, which gives read and write access.

                      This guidance
                      http://help.getbraincloud.com/en/articles/3942761-custom-multiplayer-server-with-unity
                      has a step "2. Install docker daemon"
                      On the Docker site I found the option to install a Docker Desktop app (for Windows). Is that what you mean?
                      Or is there really just a daemon to download? I cannot find such a thing by searching the Docker site. Do you have a link?

                      If I bother with the whole desktop app, is that where I can find the read-only permissions options?

                      Thanks!

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                      • Paul WinterhalderP Offline
                        Paul WinterhalderP Offline
                        Paul Winterhalder
                        brainCloudAdmin
                        wrote on last edited by Paul Winterhalder
                        #16

                        Hi @Carson-Herrick ,

                        You set the permissions in Dockerhub - it's the repository we will retrieve your custom image from.

                        In summary, you need to do the following in Dockerhub:

                        1. Create a team, called "brainCloud" probably, that you are going to use to give us access.
                        2. Invite our user, braincloudhost to your repo, and place us on that brainCloud Team. (Note - this user still has no permissions in your repo)
                        3. Go to the image that you want to share, then the permissions tab, and give the "brainCloud" team read-only access to that image.

                        If you do this properly, our braincloudhost user will have read-only access to that image, and nothing else.

                        I hope that helps!

                        Paul.

                        Edit - fixed step 2 with the correct user name, braincloudhost... (I had mistakenly said "bchosting")

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                        • Paul WinterhalderP Paul Winterhalder

                          Hi @Carson-Herrick ,

                          You set the permissions in Dockerhub - it's the repository we will retrieve your custom image from.

                          In summary, you need to do the following in Dockerhub:

                          1. Create a team, called "brainCloud" probably, that you are going to use to give us access.
                          2. Invite our user, braincloudhost to your repo, and place us on that brainCloud Team. (Note - this user still has no permissions in your repo)
                          3. Go to the image that you want to share, then the permissions tab, and give the "brainCloud" team read-only access to that image.

                          If you do this properly, our braincloudhost user will have read-only access to that image, and nothing else.

                          I hope that helps!

                          Paul.

                          Edit - fixed step 2 with the correct user name, braincloudhost... (I had mistakenly said "bchosting")

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                          Carson Herrick
                          wrote on last edited by Carson Herrick
                          #17

                          @Paul-Winterhalder
                          Thanks.
                          Note, I think you meant username "braincloudhost", as posted above. ("bchosting" doesn't exist)

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                          • Paul WinterhalderP Offline
                            Paul WinterhalderP Offline
                            Paul Winterhalder
                            brainCloudAdmin
                            wrote on last edited by
                            #18

                            Ah - indeed @Carson-Herrick , you are correct.

                            Turns out "bchosting" is the name of the group we use in our repo example. braincloudhost is indeed the correct user name.

                            Apologies for the confusion!

                            Paul.

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                            • Paul WinterhalderP Paul Winterhalder

                              Ah - indeed @Carson-Herrick , you are correct.

                              Turns out "bchosting" is the name of the group we use in our repo example. braincloudhost is indeed the correct user name.

                              Apologies for the confusion!

                              Paul.

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                              Carson Herrick
                              wrote on last edited by Carson Herrick
                              #19

                              For any other small developers out there, just trying to test things out.
                              Looking through Docker Hub menus and their documentation, it appears you can either create 1 free private repo on your User account (which doesn't allow teams), or you can create a team on an Organization account, which does not offer 1 free private repo. To add private repos to an Organization account, you are looking at a minimum cost of $35/month.

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                              • C Offline
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                                Carson Herrick
                                wrote on last edited by
                                #20

                                @David-St-Louis-0 @Paul-Winterhalder
                                Hi again.
                                I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
                                But then I tried to do the following (actual numbers redacted)

                                #if UNITY_EDITOR
                                            var appId = "00000";
                                            var serverName = "MyServerName";
                                            var secret = "00000000-0000-0000-0000-000000000000";
                                            _lobbyId = "00000:myLobbyTypeId:00";
                                #else
                                            // Load environment variables passed in by brainCloud to our container
                                            var appId = Environment.GetEnvironmentVariable("APP_ID");
                                            var serverName = Environment.GetEnvironmentVariable("SERVER_NAME");
                                            var secret = Environment.GetEnvironmentVariable("SERVER_SECRET");
                                            _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID");
                                #endif
                                

                                However, I am getting a perpetual error:
                                #S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}

                                I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.

                                How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
                                Thanks

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                                • Paul WinterhalderP Paul Winterhalder moved this topic from S2S APIs on

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