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    What is the proper way to implement an "Energy" system for a casual mobile game?

    Scheduled Pinned Locked Moved Unsolved General energy system mobile
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    @kuabs Exactly. Always use braincloud server time for features that rely on time passed. Also, if you want to modify your recharge rate during gameplay, you might want to consider keeping it in a global entity instead so every user will be affected by it.

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