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  • H

    RelayService.Send not working and get disconnect error

    Scheduled Pinned Locked Moved Solved APIs
    7
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    7 Posts
    250 Views
    J

    No problem! glad to hear that.

  • devsleeperD

    "Player Location" custom session/matchmaking id

    Scheduled Pinned Locked Moved Solved Cloud Code
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    Paul WinterhalderP

    Ah - perfect. Yeah - that sounds like a better option given the full requirements.

    Glad you found it... and welcome to brainCloud!

  • P

    Am I misusing Lobbies? Server Browser / Lobbies with same lifetime as game session

    Scheduled Pinned Locked Moved Solved General
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    Paul WinterhalderP

    Hi @PJ ,

    Your usage of lobbies is exactly why we added the concept of long-lived lobbies. (Admittedly it wasn't part of the original use case - which is probably why some of the documentation doesn't seem to properly reflect that usage <-- we'll review that).

    So - needless to say - keep going as you are - and reach out if you hit issues!

    Happy coding!

    Paul.

  • P

    Quick iterative testing of Room Server lobbies locally [Unity][Mirror Networking]

    Scheduled Pinned Locked Moved Solved General
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    P

    Awesome! Still a few things to clean up but I appear to be right back to testing within the editor, but against brainCloud's actual lobby system. The key was setting debug to true in the config.js and following the instructions at the end of the GitHub page. Thanks again!

  • devsleeperD

    Webhook routes

    Scheduled Pinned Locked Moved Solved Cloud Code webhook cloud code s2s
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    12 Posts
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    Paul WinterhalderP

    Cool. Thanks for sharing the solution here @devsleeper !

  • F

    [Unity] BraincloudWrapper.ProductService not found on BC 5.3

    Scheduled Pinned Locked Moved Solved APIs products
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    Paul WinterhalderP

    Hi @francesco-lenolli ,

    The ProductService has actually been deprecated.

    You should use the AppStore service instead.

    I hope that helps!

    Paul.

    2024-09-17_19-55-15.png

  • D

    Max number of keys on a user statistic?

    Scheduled Pinned Locked Moved Solved General
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    Paul WinterhalderP

    Update - we discussed it and we think you are good to go.

    A test of 1000 stats revealed that the resulting statistics object (that contains all values) was only about 64KB - which is smaller than I had feared. So it looks like 2000-2500 stats will come in less than 200KB.

    Note - that IS 200KB more data that will be returned during an Authenticate call - and during readUserState() - but it should work okay.

    I assume you'll be creating these stats dynamically. That is controlled via the setting on this page (you've probably already discovered it).

    2024-08-27_09-37-51.png

    One warning is that stats are case sensitive - so we'd definitely recommend that you standardize the creation/accessing of the stats - maybe do an uppercase() or lowercase() cast before creating / accessing them.

    I hope that helps. Good luck!

    Paul.

  • D

    Can you reward items using when you achieve an XP level?

    Scheduled Pinned Locked Moved Solved General
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    2 Posts
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    Paul WinterhalderP

    Hmm - not currently - but it's coming...

    Unfortunately it didn't make it into 5.4 (which drops in a few weeks) - so that will end up in 5.5.

    Paul.

  • T

    How to implement Scheduled Scripts

    Scheduled Pinned Locked Moved Solved General
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    T

    Great. This perfectly answers my question. Thank you!

  • D

    Best way to set default items

    Scheduled Pinned Locked Moved Solved General
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    2 Posts
    174 Views
    Paul WinterhalderP

    Hi - normally what you'd do there is attach it as a reward to XP level 1. <- XP level 1 has a minimum XP of 0 - so users get it when the user account is created.

    I hope that helps!

  • F

    [Unity] In App Purchases

    Scheduled Pinned Locked Moved Solved APIs unity in app purchases mobile
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    2 Posts
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    J

    brainCloud supports a wide range of popular in-app purchases, including Google Play, Apple, Facebook, Amazon, and Steam, etc.. In most cases, the purchase process is initiated through the corresponding IAP plugin that you need to download into your Unity project. Then, verify the receipt received from the purchase outcome with brainCloud by calling VerifyPurchase API. It should be noted that the necessary configuration for the IAP store must be set up in the brainCloud portal for your app, including the products section and platforms section. Some store integration examples are available on our documentation website -- https://docs.braincloudservers.com/learn/portal-tutorials/store-integration-google/
    Hope this helps!

  • A

    Filter online players in Matchmaking

    Scheduled Pinned Locked Moved Solved Cloud Code
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    885 Views
    A

    Ciao @Paul-Winterhalder ,

    yes there is not much else to add, except perhaps the fact that the CompleteMatch is sent at the end of the game. Instead, AbandonMatch is sent if one of the players abandons the game prematurely.

    Thanks for the support! 🙂

  • L

    Cloud Code not loading in Console

    Scheduled Pinned Locked Moved Solved General
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    2 Posts
    283 Views
    Paul WinterhalderP

    In case anyone else had a similar issue...

    There was a Cloudflare-related cert issue associated with a site called cdn.jsdelivr.net.

    As I understand it, the Monaco editor that Portal-X uses for editing source and JSON files (and many other common web-based components) makes use of that site.

    More details on the issue here: https://github.com/jsdelivr/jsdelivr/issues/18565

    The issue was temporary - and seems like it only affected only certain localized regions... (just a guess on my part there).

    Anyway - all good now - and nothing directly related to brainCloud.

    Paul.

  • Z

    How to export all user entities for all users of an app

    Scheduled Pinned Locked Moved Solved General
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    7 Posts
    593 Views
    Z

    Thank you both for the helpful replies. I am educating myself further and exploring options. Depending on what I decide to pursue as the final option, I may be back 🙂

  • P

    Tournament Rank Rule

    Scheduled Pinned Locked Moved Solved General tournament
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    3 Posts
    448 Views
    P

    Hi Paul,

    Yes this answers my question. I guess since the percentage is based on the number of players, I could query the number by checking how many entries there are in a given division leaderboard?

    In any case I'll stick to absolute ranks for now as you suggest. I was looking into percentages to future-proof our client API.

    Thank you for the quick help!

  • K

    Only allow user to change username if it is unique and does not contain profanity?

    Scheduled Pinned Locked Moved Solved General users cloud code api
    4
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    4 Posts
    497 Views
    K

    @Paul-Winterhalder Amazing! This is perfect for my needs-- thanks so much Paul.

  • K

    [Question] Difficulty setting up dev/prod environment with braincloud apps.

    Scheduled Pinned Locked Moved Solved General
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    K

    I believe this worked @Steve-Jones -- thanks so much for the tip!

  • C

    Unreal 5.3.x support

    Scheduled Pinned Locked Moved Solved General
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    0 Votes
    2 Posts
    322 Views
    C

    Update: Fixed in the latest release
    https://github.com/getbraincloud/braincloud-unreal-plugin-src/releases/tag/5.0.1
    Thanks Joanne 🙂

  • L

    Update Entity with updatesingleton not blocked by platform min version

    Scheduled Pinned Locked Moved Solved APIs
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    3 Posts
    477 Views
    L

    thank you

  • C

    Getting names for request and invites to a group

    Scheduled Pinned Locked Moved Solved APIs unity group
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    0 Votes
    3 Posts
    478 Views
    JonathanJ

    As an interim solution, you can add a cloud code script or a post-hook to retrieve the missing data, using the profileIds found in the request.

    https://getbraincloud.com/apidocs/apiref/#capi-friend-getsummarydataforprofileid

    ... "pendingMembers": { "382eb04f-f80c-4bfc-9a12-fca508cad476": { // <- These profile ids "role": "MEMBER", "attributes": {}, "pendingReason": "ASKED_TO_JOIN" } } ...
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