• [Unity] Client SDK parameter inconsistency/error

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    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • Buying lives with coins

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    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

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    @devsleeper - we hope you like it! 🙂

  • Improving inventory inefficiencies

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    Just a heads-up, our team is working on this bulk userItem feature.

  • Discussion - A/B Testing

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    @JasonL
    Yes we can do that too, I was just wondering how granular our control over the segment is, as one of the requirements for our testing was to have a precise number of users for each group.

    Thank you so much for the info, I'll write again if I have more questions.

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    Hi @william ,

    We do have plans to support the new receipts. The work has been assessed - but not scheduled yet. I would expect it to be early next year.

    Thanks for asking!

    Paul.

  • List active tournaments

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    Hi @richard,

    Hmm - yeah - I don't think that JSON is currently editable in the portal.

    Paul.

  • Is Meta Quest Fully Supported?

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    @JasonL @Paul-Winterhalder Thanks for your help, the error no longer appears after the Google Android platform was enabled.

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    My view is that there should be a "guaranteed service availability" at the time of purchase not unlike buying an appliance with a year warranty..

    Pull the game from stores and let the remaining players enjoy the sunset.
    Of course it's not always as simple as "just keep the lights on longer" but a guaranteed period of availability which is tied to new purchases should be in your plans before your service ever reaches the public, rather than hoping to grab as much money as possible before dumping it and throwing the consumer under the bus.

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    And... the upgrade is complete.

    Hopefully a non-event for everyone!

    Reach out to support if you see any weirdness!

    Cheers,

    Paul.

  • 5.7 Discussion and Feedback!

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    Oh - and one thing that wasn't in the release notes... we bumped up the Design Portal session timeout -- so if you go away from the portal and come back to it later -- there's a better chance that you can pick up from where you left off (instead of being booted and having to re-login).

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    Ah! Thanks for letting us know!

  • Discussion - Promotions

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    @JasonL
    Thank you for the info, much appreciated!

  • PostTournamentScoreUTC DateTime or ulong?

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    Okay - cool!

  • propark.cloud

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    สวัสดี ต้องขออภัย แต่เราให้บริการช่วยเหลือเป็นภาษาอังกฤษเท่านั้น

    [Hi. Apologies - but we only provide support in English.]

  • Post Score when a Tournament ends?

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    You can schedule a recurring daily cloud code script to run after the completion of your daily tournament. This script will use the GetGlobalLeaderboardPage method to retrieve the daily tournament winner's information and score, then post it to the monthly tournament using the PostTournamentScoreOnBehalfOf method.

  • Recurring scheduled tasks?

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    We agree with that @antony - we'll get that request to the devs.

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    Hi folks,

    FYI, here's one minor update regarding the Retention Analytics screen:

    We have changed it to show Classic retention by default.

    The reason for the change is that Rolling Retention naturally trends downward over the 30-day period of the report. That's simply due to mathematics. Rolling retention for a particular day measures whether the user returns that day - or any day thereafter. Thus - the days at the end of the calendar period have fewer days after them - and so the stat will naturally be lower.

    We don't want folks to mistakenly think their retention is trending down - so we're now defaulting to Classic Retention which is more deterministic over the 30 day period. For those who wish to view the Rolling Retention - it's just a mouse click away!

    Cheers!

    Paul.

  • Match history

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    thx, I will give it a try