• 0 Votes
    5 Posts

    Hello @Gavin-Beard!

    We've had trouble reproducing this issue on our end. After some testing with a small app on MacOS and iOS, we have not been able to see the error you are encountering using Unity 2021.3.8.

    If you could, please check out the app here and let us know if this issue is still persisting. It is a barebones authentication app and it should run on multiple devices. The Authentication.cs script has all the gory details. Just open up the Main scene under Assets > App > Misc > Main.unity to get it running. You will also need to add your brainCloud credentials, but you can copy the Authentication example template in brainCloud to test the app.

    Please let us know how this app works on your end and if any issues are encountered! You should be able to click on any error logs in the in-app console to copy the log to your device's clipboard.

    As for your specific issue, my best guess is that perhaps an external library of sorts might not be supported with brainCloud, such as the Newtonsoft Json.NET library. For JSON de/serializing, brainCloud comes with JsonFX. You can also make use of Unity's own JsonUtility for structured JSON de/serialization. Both the app I've shared and the examples on our GitHub make use of JsonFX extensively.

    If you'd like to know more and see how a more robust app can handle brainCloud authentication, as Franco suggested, you should check out our Authentication example on our Unity Examples GitHub.

    Hope this helps! Please let us know if you have further questions or inquiries about this.

  • 0 Votes
    4 Posts

    Hi Gavin,

    Did you resolve the crash issue on iOS? I am experiencing it as well, so I feel I must have missed something 🙂


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    Solved APIs
    0 Votes
    6 Posts

    Oh okay, I understand.
    Yeah I was already trying to use the C++ SDK, and I will also be waiting for the Obj-C one.

    Thank you!

  • 2 Votes
    23 Posts

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  • 2 Votes
    24 Posts

    I just got our iOS Push Notifications working with brainCloud and would like to add a few tips to this thread.

    For the less Mac-Savvy developers like me, here's what it looks like when you only have your certificate with no private key to export as a P12 file:

    Screen Shot 2019-06-19 at 4.02.20 PM.png

    Notice the selected category is [My Certificates]. Certificates in the [Certificates] category have the P12 export option greyed out.

    I am using Unity as a development platform and for some reason my device would only receive Development Push Notifications even when running in Release in Xcode. It's only after uploading to TestFlight that my Production Push Notifications started working.