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  3. Important: Unity 2019.X on mobile devices

Important: Unity 2019.X on mobile devices

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unitydefectios
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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder
    brainCloudAdmin
    wrote on last edited by
    #14

    Thanks Omar!

    Folks please click and add your +1 to this issue!

    https://issuetracker.unity3d.com/issues/ios-unitywebrequest-errors-large-packets-with-examples

    Paul.

    1 Reply Last reply
    1
    • Omar AlzayedO Offline
      Omar AlzayedO Offline
      Omar Alzayed
      wrote on last edited by
      #15

      This comment was posted on the issue tracker. Could this help?

      alt text

      1 Reply Last reply
      0
      • Paul WinterhalderP Offline
        Paul WinterhalderP Offline
        Paul Winterhalder
        brainCloudAdmin
        wrote on last edited by
        #16

        That might work for individual apps.

        I believe that's a patch to the Trampoline code that Unity generates.

        Unfortunately, it's not so much a patch for brainCloud because those changes would need to be made by each app developer. (And I believe that you would need to re-apply the changes everytime you update Unity).

        That said, it might be a short-term fix for someone how needs to release on 2019 now!

        (I'll see if I can get a dev to try the fix and test to see if it works for us).

        Paul.

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        • Steve JonesS Offline
          Steve JonesS Offline
          Steve Jones
          brainCloudAdmin
          wrote on last edited by Steve Jones
          #17

          Confirmed.

          After every unity build to Xcode Project,

          @synchronized (self) needs to be wrap the contents of writeMoreBody function.

          From within the Xcode project file Classes/Unity/UnityWebRequest.mmScreen Shot 2019-06-25 at 3.16.06 PM.png

          -= Steve Jones =-

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          • Omar AlzayedO Offline
            Omar AlzayedO Offline
            Omar Alzayed
            wrote on last edited by
            #18

            Thank you for confirming this and further explaining the solution.
            Congratulations on 4.1!

            Omar.

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            • C Offline
              C Offline
              Chris Brown
              wrote on last edited by
              #19

              I noticed our UnityWebRequest.mm file is different. Do we still need the @synchronized fix?

              Screen Shot 2019-07-08 at 10.53.30 AM.png

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              • Paul WinterhalderP Offline
                Paul WinterhalderP Offline
                Paul Winterhalder
                brainCloudAdmin
                wrote on last edited by
                #20

                Good news folks. Unity is now claiming this issue fixed in 2019.3.

                We're haven't confirmed it yet - but this sounds hopeful.

                2019-07-18_13-49-58.png

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                • Steve JonesS Offline
                  Steve JonesS Offline
                  Steve Jones
                  brainCloudAdmin
                  wrote on last edited by
                  #21

                  In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                  -= Steve Jones =-

                  Omar AlzayedO 1 Reply Last reply
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                  • Steve JonesS Steve Jones

                    In Unity version 2019.3.0a8 the issue seems confirmed fixed. Happy coding!

                    Omar AlzayedO Offline
                    Omar AlzayedO Offline
                    Omar Alzayed
                    wrote on last edited by
                    #22

                    @Steve-Jones
                    That's awesome to hear!

                    1 Reply Last reply
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                    • S Offline
                      S Offline
                      sumi sumi
                      wrote on last edited by
                      #23

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                      • Paul WinterhalderP Paul Winterhalder moved this topic from Announcements on

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