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armitage

@armitage
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  • A

    Best practices for in-game mailbox

    Scheduled Pinned Locked Moved Unsolved APIs
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    A

    Thanks for confirming, Paul.

    I considered Messaging, but I saw 'bulk messaging' to all users was still in the works. Even if we could msg all players, for something like a "maintenance apology gift", pushing a single Global Entity versus iterating through every profile ID to send a msg seemed like the better option--BUT, I'm still learning, so I could be wrong.

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