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@David-St-Louis-0 @Paul-Winterhalder Hello again, I hope everyone at Braincloud is alright regarding the current situation. I wanted to check in and see if there was any progress on the C# S2S library. Completely understandable if it is not ready, but I wanted to ask and hear from you guys. Again, hope you are all healthy and look forward to hearing from you.
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Hi Chad,
It is being released this week for 4.5
It is already in the develop branch here: https://github.com/getbraincloud/brainclouds2s-csharp/tree/develop -
@David-St-Louis-0 Thank you David, I got up and running with a room server in no time. I wanted to let you know your "Custom Multiplayer Server with Unity" tutorial was very helpful. Thanks for the update and the help
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@David-St-Louis-0 Hi brainCloud. I am trying to follow this guidance. I'm new to Docker and containers.
"From docker hud, you need to give read access to this user: braincloudhost"
Did you mean dockerhub online web app? I have not found "permissions" on there. Only a Collaborators option, which gives read and write access.This guidance
http://help.getbraincloud.com/en/articles/3942761-custom-multiplayer-server-with-unity
has a step "2. Install docker daemon"
On the Docker site I found the option to install a Docker Desktop app (for Windows). Is that what you mean?
Or is there really just a daemon to download? I cannot find such a thing by searching the Docker site. Do you have a link?If I bother with the whole desktop app, is that where I can find the read-only permissions options?
Thanks!
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Hi @Carson-Herrick ,
You set the permissions in Dockerhub - it's the repository we will retrieve your custom image from.
In summary, you need to do the following in Dockerhub:
- Create a team, called "brainCloud" probably, that you are going to use to give us access.
- Invite our user,
braincloudhost
to your repo, and place us on that brainCloud Team. (Note - this user still has no permissions in your repo) - Go to the image that you want to share, then the permissions tab, and give the "brainCloud" team read-only access to that image.
If you do this properly, our
braincloudhost
user will have read-only access to that image, and nothing else.I hope that helps!
Paul.
Edit - fixed step 2 with the correct user name,
braincloudhost
... (I had mistakenly said "bchosting") -
@Paul-Winterhalder
Thanks.
Note, I think you meant username "braincloudhost", as posted above. ("bchosting" doesn't exist) -
Ah - indeed @Carson-Herrick , you are correct.
Turns out "bchosting" is the name of the group we use in our repo example.
braincloudhost
is indeed the correct user name.Apologies for the confusion!
Paul.
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For any other small developers out there, just trying to test things out.
Looking through Docker Hub menus and their documentation, it appears you can either create 1 free private repo on your User account (which doesn't allow teams), or you can create a team on an Organization account, which does not offer 1 free private repo. To add private repos to an Organization account, you are looking at a minimum cost of $35/month. -
@David-St-Louis-0 @Paul-Winterhalder
Hi again.
I would like to debug my server locally, in Unity. I have the _S2S stuff all hooked up as described in the walk through.
But then I tried to do the following (actual numbers redacted)#if UNITY_EDITOR var appId = "00000"; var serverName = "MyServerName"; var secret = "00000000-0000-0000-0000-000000000000"; _lobbyId = "00000:myLobbyTypeId:00"; #else // Load environment variables passed in by brainCloud to our container var appId = Environment.GetEnvironmentVariable("APP_ID"); var serverName = Environment.GetEnvironmentVariable("SERVER_NAME"); var secret = Environment.GetEnvironmentVariable("SERVER_SECRET"); _lobbyId = Environment.GetEnvironmentVariable("LOBBY_ID"); #endif
However, I am getting a perpetual error:
#S2S S2S Failed: {"packetId":1,"messageResponses":[{"reason_code":40613,"status_message":"Processing exception: Unrecognized lobby: 00000:myLobbyTypeId:00","status":400}]}I even signed up for a Dev+ subscription, just in case that was the problem, per this thread. No luck.
How can I test my server code locally, while still planning for the full-on S2S Docker container deployment?
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