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  • brainCloud C# library updated (5.1.1)

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  • Async match without opponent

    unity async match
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    Also looking for this type of functionality, so id +1 this feature request
  • brainCloud 5.1 is on it's way!

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    Paul WinterhalderP
    And brainCloud 5.1 is now live. Let us know what you think!
  • This topic is deleted!

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  • Unreal 5.3.x support

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    Update: Fixed in the latest release https://github.com/getbraincloud/braincloud-unreal-plugin-src/releases/tag/5.0.1 Thanks Joanne
  • Deserializing the JSON matchState into a custom object

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    Franco LagoF
    Hello Andrey and thank you for your inquiry, For an approach like this I would recommend grabbing the matchState as a Dictionary<string,object> and then making a new instance of JsonMatchState and filling in each field one at a time. An example of this would look like to get one of the fields: JsonMatchState matchState = new JsonMatchState(); var matchState = data["matchState"] as Dictionary<string, object>; matchState.turnNumber = (int) matchState["turnNumber"]; Hope this helps and please let us know if you have further questions or inquiries about this.
  • Best Practices - Level Completion and Rewards

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    Paul WinterhalderP
    That said - any system you want can be constructed with cloud code. Hope that helps!
  • Godot support for brainCloud....

    braincloud godot
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    oh already posted! I want to know about godot support plan
  • D'oh - it looks like there is an issue registering new Forum accounts!

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    Paul WinterhalderP
    Update: this has now been fixed! Note - brainCloud will now send over the first part of your email address as the suggested username for the forums. The forums will automatically append a number if there are others with that username. You can update/customize your username by clicking on your profile in the top-right, and choose Edit Profile. There you will find a bunch of info you can customize about your user account. Click Change Username on that screen to change your username itself. Hope that helps! Paul.
  • Can I check duplicated login?

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    Paul WinterhalderP
    Well - there's no great way to tell until you try doing an operation. You could try doing a simple ReadServerTime() call - and if that fails - the session isn't good anymore... http://getbraincloud.com/apidocs/apiref/?objective_c#capi-time-readservertime Hope that helps! Paul.
  • brainCloud 5 is alive!

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  • 1 Votes
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    Paul WinterhalderP
    Hi @Panagiotis-Milios , Yup - we made improvements to the Entity Viewer(s) partially based on your feedback. There are more improvements to come as well. We're also looking at the Job Queue screen - and I've passed the Ctrl-S request onto the Cloud Code Editor dev... I definitely agree with that - it's a reflex for lots of folks (including me!). Paul.
  • brainCloud 5 is coming next week!

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  • is there automation scheduled events?

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    @paul-winterhalder then it can repeat push notice?
  • You may need to re-upload your profile pic....

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  • brainCloud 4.15 (with Portal-X) is coming on Monday!

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  • Issue with Auth when running outside of Unity editor

    ios macos authentication
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    Michael CostaM
    Hello @Gavin-Beard! We've had trouble reproducing this issue on our end. After some testing with a small app on MacOS and iOS, we have not been able to see the error you are encountering using Unity 2021.3.8. If you could, please check out the app here and let us know if this issue is still persisting. It is a barebones authentication app and it should run on multiple devices. The Authentication.cs script has all the gory details. Just open up the Main scene under Assets > App > Misc > Main.unity to get it running. You will also need to add your brainCloud credentials, but you can copy the Authentication example template in brainCloud to test the app. Please let us know how this app works on your end and if any issues are encountered! You should be able to click on any error logs in the in-app console to copy the log to your device's clipboard. As for your specific issue, my best guess is that perhaps an external library of sorts might not be supported with brainCloud, such as the Newtonsoft Json.NET library. For JSON de/serializing, brainCloud comes with JsonFX. You can also make use of Unity's own JsonUtility for structured JSON de/serialization. Both the app I've shared and the examples on our GitHub make use of JsonFX extensively. If you'd like to know more and see how a more robust app can handle brainCloud authentication, as Franco suggested, you should check out our Authentication example on our Unity Examples GitHub. Hope this helps! Please let us know if you have further questions or inquiries about this.
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  • We've made a change to brainCloud's API networking...

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    Paul WinterhalderP
    Update 3 - okay - the networking optimization is back in place now. (Though we haven't turned it on for the Portals yet - just want to ensure there aren't any issues first...) Paul.
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