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  • L

    Scheduled Script Proxy API Calls

    Scheduled Pinned Locked Moved Unsolved General
    6
    0 Votes
    6 Posts
    44 Views
    Paul WinterhalderP

    As I mentioned in the support chat - the issue is that midnightPSTinUTC isn't dynamically calculated for midnight today -- it's midnight PST on Oct 4th. [i.e. over a week ago].

    What's happening is the call is accepting that past date - which puts the script in the front of our queue to be run ('cause we think we're late!) - and it gets run in the next 60 second job interval. And then reschedules itself in the past again.

    So basically this script is running roughly 60*24 = 1440 times a day.

    Anyway - I'll have the devs look into it - we should return an error if you are scheduling the script too far into the past... [i.e. a second or two in the past is probably fine - and best to do in case the scheduling script has delays of some sort... but clearly 10 days in the past is too far! Probably 60 mins in the past is too far! 🙂 ]

  • MattForemanDevM

    Need support for both Meta Quest *and* Oculus Rift platforms for a single game

    Scheduled Pinned Locked Moved Feature Suggestions
    6
    0 Votes
    6 Posts
    140 Views
    Paul WinterhalderP

    Cool. Thanks for the update @MattForemanDev !

  • Paul WinterhalderP

    AWS Outage impacting brainCloud - Oct 20 2025

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    22 Views
    Paul WinterhalderP

    Posting a copy of the AWS service health page for posterity.

    It mostly refers to the outage impacting DynamoDB - but a lot more services than that were impacted. We expect that just means that a lot of AWS services use DynamoDB under-the-covers to operate.

    2025-10-20_05-58-47.png

  • R

    Buying lives with coins

    Scheduled Pinned Locked Moved Unsolved General
    4
    0 Votes
    4 Posts
    71 Views
    Paul WinterhalderP

    HI @richard - we're currently working on a feature that will handle this directly for brainCloud 5.9.

    In the meantime, an interim approach would be to:

    Manage the Lives in a virtual currency. In the item catalog - you can indicate the currencies to award from the offer via the extra data JSON. And create a post-hook on PurchaseUserItem - calling a script to award the appropriate currencies - and immediately consume the new "item" that was purchased...

    Just a thought...

    [But yeah - we're going to have a more direct solution in 5.9 - which is currently targeted for November release.]

    Paul.

  • R

    Voting Leaderboards

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    19 Views
    Paul WinterhalderP

    Hi,

    Actually - voting leaderboards are implemented via the PostScoreToLeaderboardOnBehalfOf() call - where you can basically vote for someone else's score. [i.e. voting for that person].

    Create the leaderboard as a "Cumulative" leaderboard - and basically the player votes for the score of another player - incrementing it by +1.

    I suppose we should add those details to the roadmap item!

    I hope that helps to clarify things!

    Paul.

  • devsleeperD

    [Unity] Client SDK parameter inconsistency/error

    Scheduled Pinned Locked Moved Unsolved APIs
    3
    0 Votes
    3 Posts
    47 Views
    J

    Thanks for reporting this. I’ll forward it to our team and get it fixed.

  • Paul WinterhalderP

    Early access - Visual Studio Code extension!

    Scheduled Pinned Locked Moved Unsolved General visual studio extension ide
    3
    1 Votes
    3 Posts
    65 Views
    Paul WinterhalderP

    @devsleeper - we hope you like it! 🙂

  • B

    Difference in AppStore VerifyPurchase Portal reporting between Android and iOS users

    Scheduled Pinned Locked Moved Unsolved APIs
    2
    0 Votes
    2 Posts
    23 Views
    J

    In both cases, the transactions should already be recorded. In your iTunes case, you might have purchased in a sandbox environment. You just need to enable Sandbox Transactions, and those transactions should then appear there.

  • W

    Various Gamification API Suggestions

    Scheduled Pinned Locked Moved Feature Suggestions
    2
    0 Votes
    2 Posts
    90 Views
    J

    @william Thanks a lot for your feedback and suggestions! It’s really helpful, and we appreciate you taking the time to share your thoughts.

  • N

    Improving inventory inefficiencies

    Scheduled Pinned Locked Moved Unsolved General
    2
    0 Votes
    2 Posts
    61 Views
    J

    Just a heads-up, our team is working on this bulk userItem feature.

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