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  3. [Unity] In App Purchases

[Unity] In App Purchases

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unityin app purchasesmobile
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  • F Offline
    F Offline
    francesco.lenolli
    wrote on last edited by
    #1

    Hello, we're using Braincloud for a mobile game made with Unity 2022.3.18 and we're wondering if it's possible to handle In App Purchases only with Braincloud calls without using the UnityEngine.Purchasing system.
    Looking at the API docs I can see a "StartPurchase" call but it's only available for Steam.
    I'm very new to BC so I don't know If I'm missing something, any help would be appreciated.

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    • J Offline
      J Offline
      JasonL
      bitHeads
      wrote on last edited by
      #2

      brainCloud supports a wide range of popular in-app purchases, including Google Play, Apple, Facebook, Amazon, and Steam, etc.. In most cases, the purchase process is initiated through the corresponding IAP plugin that you need to download into your Unity project. Then, verify the receipt received from the purchase outcome with brainCloud by calling VerifyPurchase API. It should be noted that the necessary configuration for the IAP store must be set up in the brainCloud portal for your app, including the products section and platforms section. Some store integration examples are available on our documentation website -- https://docs.braincloudservers.com/learn/portal-tutorials/store-integration-google/
      Hope this helps!

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