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  • K

    How can we ensure that users data (Entities, Global Entities, Leaderboards, Statistics etc) are *only* writable from cloud-scripts?

    Scheduled Pinned Locked Moved Unsolved General cloudscript cloud code script api
    2
    0 Votes
    2 Posts
    327 Views
    P

    Use API blocking in the cloud code category to block all apis from client that write your user entities. Then clients can only write their entities using cloud-code and there you have the total control

  • Kenneth LightnerK

    HTTP Client API - DELETE calls

    Scheduled Pinned Locked Moved Cloud Code cloudscript
    3
    0 Votes
    3 Posts
    386 Views
    Kenneth LightnerK

    Delete call update and everything is working now. Thanks!

  • K

    How to access Lobby Data in a Lobby Filter script?

    Scheduled Pinned Locked Moved Cloud Code cloudscript lobbyid lobby
    1
    0 Votes
    1 Posts
    293 Views
    No one has replied
  • Imperium42I

    Don't discourage modulation by charging per in-house calls

    Scheduled Pinned Locked Moved Feature Suggestions suggestion prices cloudscript price tiers cloud code script script
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    5 Posts
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    Imperium42I

    These points above are indeed good examples regarding "forcing bad practices":

    If I have 3 free API calls after the API call, after the 3rd freebie, I can return it and call again for 1 core + 3 more that can branch off again. This is inefficient for BC, yet beneficial for end-users (thus, forcing bad practices since it costs and gives more if we avoid the pre and post hooks).

    If a workaround to save API costs would be more work for the user, and costs more for BC, that's a lose-lose. If such a "hole" exists, shouldn't it be repriced for that consideration to make it the win-win you folks want it to be?

  • C

    User Entity vs Global Entity Indexed ID

    Scheduled Pinned Locked Moved APIs unity cloudscript entities
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    4 Posts
    294 Views
    Paul WinterhalderP

    Hi Chris,

    User entities are primarily indexed by profileId + entityType - so the singleton API will scale well no matter how many players you have.

    That said, if your use case gets more complicated, with say hundreds of entities of a particular type per user (say maybe you are modelling user created towns, that sort of thing) - you could consider using Owned Custom Entities instead. You can define addition, custom indexes for those... keeps those lookups fast and efficient.

    In addition, if you end up having >1000 Global Entities, you should definitely look at switching to Unowned Custom Entities. Same deal - you can define your own custom indexes...

    Hope that helps!

    Paul.

  • A

    Segmentation APIs

    Scheduled Pinned Locked Moved Cloud Code cloudscript segmentation
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    4 Posts
    566 Views
    Paul WinterhalderP

    Hi @Alexandru ,

    We've just officially added the Segment call you're looking for to brainCloud 4.55 - which is targeted for release in the next ~30 days...

    Updated Roadmap here - https://portal.productboard.com/braincloud/1-braincloud-baas-roadmap

    Paul.

  • U

    Limit to API calls within cloud script?

    Scheduled Pinned Locked Moved Solved Cloud Code cloudscript
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    9 Posts
    691 Views
    Paul WinterhalderP

    Sounds good Ali - thanks for the confirmation!

    Paul.

  • A

    Shared Modules - Ability to share code between cloud scripts

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript suggestion javascript
    3
    1 Votes
    3 Posts
    507 Views
    A

    Thank you very much 🙂

  • A

    Users API

    Scheduled Pinned Locked Moved Feature Suggestions cloudscript pagination users
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    2 Posts
    424 Views
    Paul WinterhalderP

    Just noticed this was never replied to!

    To clarify - our new Users API was delivered in 4.3 late last year.

    Cheers!

    Paul.

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