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brainCloud Forums

Unreal 5.1 + Online Services

Scheduled Pinned Locked Moved APIs
unreal
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  • T Offline
    T Offline
    TNBDev
    wrote on last edited by
    #1

    Hello, we are investigating using BC with UE5.1. I see that the Online Subsystem support is currently in development but Epic are advising UE5.1+ games to use the new Online Services API. Are there plans to support the new Online Services API and is there an ETA for the completion of the Online Subsystem Support?

    Thanks.

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  • T Offline
    T Offline
    TNBDev
    wrote on last edited by
    #2

    Looking a little more deeply; trying to use Brain Cloud with the Lyra example code

    https://github.com/getbraincloud/braincloud-unreal-plugin-src/blob/335e9c6fe0deb6674254b30ba5edb24f9a35817c/Source/OnlineSubsystemBrainCloud/Private/OnlineSubsystemBrainCloud.cpp#L28

    The session interface isn't written (nullptr) is returned. Can I presume from this that the OnlineSubsystem is in a pretty "early access" form?

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  • Hoar JoanneH Offline
    Hoar JoanneH Offline
    Hoar Joanne
    wrote on last edited by
    #3

    That is true - implementation of the brainCloud OnlineSubsystem has not been completed or worked on lately. Refining our support of this is definitely in "todo" list. As is a Lyra example.

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  • Paul WinterhalderP Offline
    Paul WinterhalderP Offline
    Paul Winterhalder brainCloudAdmin
    wrote on last edited by
    #4

    We should point out that this doesn't mean that there aren't Unreal multiplayer examples in brainCloud - they just don't use the online subsystem paradigm per se.

    Here's our latest Unreal dedicated server example: https://github.com/getbraincloud/braincloud-roomserver-unreal

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