Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Solved
  • Unsolved
  • Users
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse
brainCloud Forums
  1. Home
  2. APIs
  3. Unreal 5.1 + Online Services

Unreal 5.1 + Online Services

Scheduled Pinned Locked Moved APIs
unreal
4 Posts 3 Posters 1.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    T Offline
    TNBDev
    wrote on last edited by
    #1

    Hello, we are investigating using BC with UE5.1. I see that the Online Subsystem support is currently in development but Epic are advising UE5.1+ games to use the new Online Services API. Are there plans to support the new Online Services API and is there an ETA for the completion of the Online Subsystem Support?

    Thanks.

    1 Reply Last reply
    0
    • T Offline
      T Offline
      TNBDev
      wrote on last edited by
      #2

      Looking a little more deeply; trying to use Brain Cloud with the Lyra example code

      https://github.com/getbraincloud/braincloud-unreal-plugin-src/blob/335e9c6fe0deb6674254b30ba5edb24f9a35817c/Source/OnlineSubsystemBrainCloud/Private/OnlineSubsystemBrainCloud.cpp#L28

      The session interface isn't written (nullptr) is returned. Can I presume from this that the OnlineSubsystem is in a pretty "early access" form?

      1 Reply Last reply
      0
      • Hoar JoanneH Offline
        Hoar JoanneH Offline
        Hoar Joanne
        wrote on last edited by
        #3

        That is true - implementation of the brainCloud OnlineSubsystem has not been completed or worked on lately. Refining our support of this is definitely in "todo" list. As is a Lyra example.

        1 Reply Last reply
        0
        • Paul WinterhalderP Offline
          Paul WinterhalderP Offline
          Paul Winterhalder
          brainCloudAdmin
          wrote on last edited by
          #4

          We should point out that this doesn't mean that there aren't Unreal multiplayer examples in brainCloud - they just don't use the online subsystem paradigm per se.

          Here's our latest Unreal dedicated server example: https://github.com/getbraincloud/braincloud-roomserver-unreal

          1 Reply Last reply
          0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          • First post
            Last post
          0
          • Categories
          • Recent
          • Tags
          • Popular
          • Solved
          • Unsolved
          • Users